Heljy wrote: » I was mainly talking about the gameplay consisting mainly of boting. seriously, this game invented the MMO with built-in bot, it’s crazy I think.
Heljy wrote: » I could be wrong, but I don’t think the public who are in AoC’s vision would be interested in that.
NiKr wrote: » It's a competitor in looks and optimization. No loading on TPs and the game looks incredible even though it's on UE4. And big gatherings of people seem to not lag all that much. I've heard that it's kinda bad on really old graphics cards, so I'm kinda fucked, but I dunno if UE5 will be any better in that regard.
Voxtrium wrote: » just upgrade to the 5000 series already
Heljy wrote: » I assume that 'here at what AoC comes out, the average performance of the PC fleet will have increased. But you have to admit that the game has at least that. I was mainly talking about the gameplay consisting mainly of boting. seriously, this game invented the MMO with built-in bot, it’s crazy I think. I could be wrong, but I don’t think the public who are in AoC’s vision would be interested in that.
NiKr wrote: » Heljy wrote: » I was mainly talking about the gameplay consisting mainly of boting. seriously, this game invented the MMO with built-in bot, it’s crazy I think. This game didn't invent anything. They copied mechanics that have been in other mmos (mainly the Lineage series) for over a decade iirc. Heljy wrote: » I could be wrong, but I don’t think the public who are in AoC’s vision would be interested in that. Yeah, the majority would definitely dislike it, but Ashes is targeting the older demographic and they're also planning to have a pretty hardcore game that requires a ton of time investment. Time that this old demographic doesn't have. This pushes that demographic towards rmt and/or botting (because they have the money for that). So, as much of a meme as it is, auto-play removes that push. Obviously the farm design suffers from that, but I do think that this will be the future that the west just currently rejects. The current mmo trend is to completely skip low lvl content to then offload a shitton of grind on you at the end of the story. The other side (that's usually in eastern mmos) is to just have a very long grind all throughout. Ashes is going for that second route. But both of those include grind. And someone out there will definitely automate it illegally, be it through software or super cheap labor. And this will ruin the game for the remaining majority that either don't want to cheat or don't have the money for it. Blizzard decided to "solve" this issue by straight up selling their own p2w currency and NCsoft "solved" it by giving everyone their own bot. It's up to you to decide which one is worse. For me, Bliz way is worse.
WHIT3ROS3 wrote: » If there is one thing I absolutely cannot stand, it's the juvenile pack mentality of pitting games against games, consoles against consoles, companies against companies and products and products. The fact that T&L is looking like garbage is bad for all of us, the consumer. A healthy MMO space with multiple viable options is what is good.
Mag7spy wrote: » I have to disagree with AoC targeting a older demographic, you can tell in their streams even if they agree the game isn't for everyone they are trying to make a very very successful mmorpg. And the gameplay they are making is not gameplay for combat akin to a mmorpg 20 years ago. If you asked them as developers if they are trying to make the game like T&L I assume many of them would be so far from that take. No company wants to be int he boat that company is in right now or follow the same foot steps where the entire mmorpg community is saying DoA.
NiKr wrote: » Mag7spy wrote: » I have to disagree with AoC targeting a older demographic, you can tell in their streams even if they agree the game isn't for everyone they are trying to make a very very successful mmorpg. And the gameplay they are making is not gameplay for combat akin to a mmorpg 20 years ago. If you asked them as developers if they are trying to make the game like T&L I assume many of them would be so far from that take. No company wants to be int he boat that company is in right now or follow the same foot steps where the entire mmorpg community is saying DoA. There's very few conveniences that the current mmo playerbase is used to. I hope I'm wrong, but rn I think that the game will just not appeal to the younger audience.
Mag7spy wrote: » Steven talking to a lot of big mmorpg streamers is already a sign including asmongold which by default I'd view him as having a youngers audience.
NiKr wrote: » Mag7spy wrote: » Steven talking to a lot of big mmorpg streamers is already a sign including asmongold which by default I'd view him as having a youngers audience. Asmon himself said that his audience is ~28++. And I'm talking about 30-40 range. Those who were around teen years back when the inspirations for Ashes were still kinda popular and at their peak. Young audience is the current teens up to maybe 22-25. Pretty much anyone in studying period of their life (outside of those who're studying at 40 cause their life allows them to). Steven is kinda making the game for himself, so people around his age would most likely be the TA, because they'd be the most likely ones to have a similar life experience and would have enough nostalgia for those days to want their return.
Mag7spy wrote: » I just don't see a realistic scenario where millions of dollars is targeting a small group of nostalgia gamers. I 100% believe he is making a game that he would enjoy as a lot of things I see from the game is something I would like as well. But that includes not just systems but direction of the combat. Combat I don't view as 20 years old in the direction they have been pushing.
NiKr wrote: » Mag7spy wrote: » I just don't see a realistic scenario where millions of dollars is targeting a small group of nostalgia gamers. I 100% believe he is making a game that he would enjoy as a lot of things I see from the game is something I would like as well. But that includes not just systems but direction of the combat. Combat I don't view as 20 years old in the direction they have been pushing. Oh, I'm not saying they're making another TL. Just that the current overall design will clash directly with the supposedly younger-targeted combat. Even if they succeed in making a combat that appeals to the action players, there'll still be open world pvp, no TPs, death penalties, contested open world dungeons, open world bosses that give BiS instead of instanced ones, party-required gameplay, very long leveling times, no flying for 99.9% of players - all of those are mainly oldschool design choices. And it's those things that make me think that the current young gamer population won't like the game all that much. BDO is considered to have the best action combat out there, but how big is the game? A few hundred thousand, if that? I'd attribute that to their overall korean-leaning design, which usually clashes with the western preferences. And even then, if I understood some comments from Azherae correctly, they've gone a bit closer to the western design direction in the last few years. Which is why I'm saying that even if Ashes does have super cool combat (I personally doubt it) - the game will still not be all that popular with the audience you're seemingly talking about.
Mag7spy wrote: » The main point you can make is the much younger crowd has not played games like these before, and it be a question is if they would like and enjoy it. I feel like they would again as long as the game is good, and still have a fun world and pve setting that doesn't feel dead and boring. This being something IS is working on and why i have different vibes with this game than others.
Mag7spy wrote: » To the bdo part my question to counter would be what other PvP focused mmorpg out there has more numbers than BDO?
Mag7spy wrote: » Though to the main part about being being raised up in this, is it is never a good example to bring up BDO because of the many issues the game has had and created a certain perception of it that stunts its growth atm. I feel bdo works against your point though of a younger crown not being into a open world pvp game with full flagging, no teleport, etc since this game does fit the bill for those in the many years, with its player count being consistent.
Azherae wrote: » Note that BDO makes more money in the west than in Korea or Asia as a whole.
Azherae wrote: » Extrapolating some of those reasons would at least imply Ashes will have a similar success flow towards those player types.
Azherae wrote: » As for new users, BDO gets some new users who have no intention of playing competitively, because it is basically the prettiest 'lifeskilling' game available until ArcheAge 2 appears.