Eathan wrote: » Hey guys, just getting back into the groove of posting to the forums. My guild and I have recently been debating loot distribution since alpha 2 is rumored to be nearing by the end of the year/early 2024.
WHIT3ROS3 wrote: » Eathan wrote: » Hey guys, just getting back into the groove of posting to the forums. My guild and I have recently been debating loot distribution since alpha 2 is rumored to be nearing by the end of the year/early 2024. Make that 2025 and I think it is more likely. Alpha 2 might not be years away but 18 months? EZ.
Noaani wrote: » Straight up DKP is what has worked best for me in the past. Bidding only on your main or the alt you are playing on, items must be upgrades over what you have, and are not to be sold. No scope for disputes at all with this. The problems I've come across with either loot council or leaders discretion are mostly (or - most seriously) around when a smaller guild or group of friends is subsumed in to the guild. We have 20+ players that all have existing relationships, and they bring in 6 or so people without those relationships with the rest of us. It is easy for such groups of people to feel marginalized - but it is also easy for them to actually be marginalized. The other often overlooked effect of a DKP system is that everyone present is rewarded for being present -even if nothing they are able to use drops (he;;, even if nothing at all drops). While I am all about people in the guild working towards the better of the guild rather than individual betterment, people do still want to see themselves progress. Gaining currency (DKP, in this case) is a form of progression. Now, I can't really say this is a better or worse system than leader discretion, I don't have a dozen or more guilds of experience with it. Rather, I have two guilds worth of experience with it, it just so happens that those two guilds happen to have lasted over a dozen years between them - in part because we don't have much in the way of internal drama - which itself is in part due to not having any loot disputes.
Depraved wrote: » if i get something i dont need i give it to a guildie who does and has contributed. if we do a boss or an activity, whoever gets the loot gets it. everybody is contributing. taking all the loot to redistribute it seems a lil bit communist to me lol. probs the only exception is if someone already has it and someone who has contributed a lot needs it.
JamesSunderland wrote: » Depraved wrote: » if i get something i dont need i give it to a guildie who does and has contributed. if we do a boss or an activity, whoever gets the loot gets it. everybody is contributing. taking all the loot to redistribute it seems a lil bit communist to me lol. probs the only exception is if someone already has it and someone who has contributed a lot needs it. Seems like a combination of charity + utilitarianism, and i don't think DKP fits a communistic idea(even with the DKP being equally distributed) nor a capitalistic one, with DKP you aren't properly rewarded by your performance(meritocracy) but by your mere presence, so even if you basically carry the content but isn't as constantly present as a slacker, they still get DKP advantage over you, a weak system for the weak that doesn't reward the most deserving if you would ask me. A reasonable system must properly reward those who contribute the most and "carry the guild on their backs" and those who can barely carry their own weight.
Noaani wrote: » JamesSunderland wrote: » Depraved wrote: » if i get something i dont need i give it to a guildie who does and has contributed. if we do a boss or an activity, whoever gets the loot gets it. everybody is contributing. taking all the loot to redistribute it seems a lil bit communist to me lol. probs the only exception is if someone already has it and someone who has contributed a lot needs it. Seems like a combination of charity + utilitarianism, and i don't think DKP fits a communistic idea(even with the DKP being equally distributed) nor a capitalistic one, with DKP you aren't properly rewarded by your performance(meritocracy) but by your mere presence, so even if you basically carry the content but isn't as constantly present as a slacker, they still get DKP advantage over you, a weak system for the weak that doesn't reward the most deserving if you would ask me. A reasonable system must properly reward those who contribute the most and "carry the guild on their backs" and those who can barely carry their own weight. From my perspective, mere presence deserves DKP being awarded. In terms of people being carried by the raid, that simply shouldn't happen. A DKP system is only really applicable in an organized guild. In such a guild, no one is being carried. This is why top end guilds are selective in regards to recruitment - we weed out people that may need to be carried. Basically, if you aren't pulling your weight, you aren't raiding. In terms of these kinds of things, it is much the same as work. You get taken on if we think you will be a good fit and do your part, and as long as you are doing your part you get compensated for your presence. That isn't to say raiding is work, just that this aspect of it kind of is.
tautau wrote: » @JamesSunderland It seems like a guild such as you just described, where PvP settles disputes, would end up without healers and other support classes. They would tend to be the losers in PvP 1 v 1 matches in the guild and would then be excluded in gear distributions, etc. I like to play as a healer and I would certainly avoid guilds with rules like that. If you don't have healers, how are you going to succeed in PvP, boss raids, etc.??
BaSkA_9x2 wrote: » Regardless of that, iirc the high-end gear will not be dropped by bosses, instead the materials needed to craft it will be dropped. So it doesn't really matter who gets the loot if you don't have someone who can craft the gear using that material.
tautau wrote: » JamesSunderland It seems like a guild such as you just described, where PvP settles disputes, would end up without healers and other support classes. They would tend to be the losers in PvP 1 v 1 matches in the guild and would then be excluded in gear distributions, etc. I like to play as a healer and I would certainly avoid guilds with rules like that. If you don't have healers, how are you going to succeed in PvP, boss raids, etc.??