Depraved wrote: » as long as the player has a unique identifier associated with his character or account.
Kilion wrote: » 10'000 players is a lot. I'd love to have a feature in the journal that allows me to "make notes" on players. You click them in the real world and much like an "add to friends list" you could "add to reputation list". There you have one set slider "general reputation" and a bunch of sliders where you can add whatever you want (like crafting, dungeons, friendliness) and a small window to make a text note about the player. These could be stored as files in the journal.
Laetitian wrote: » Kilion wrote: » 10'000 players is a lot. I'd love to have a feature in the journal that allows me to "make notes" on players. You click them in the real world and much like an "add to friends list" you could "add to reputation list". There you have one set slider "general reputation" and a bunch of sliders where you can add whatever you want (like crafting, dungeons, friendliness) and a small window to make a text note about the player. These could be stored as files in the journal. Yeah, just one contact list where all friends & other unilaterally added contacts go and can filtered into a few categories. No need for multiple social menus. I really liked the layout in my main MMO where party screen, contact list, and clan information were just a single window with 3 tabs. (Perhaps make it possible to drag them apart if you want to reference your contact list while doing something in your clan window. Major clan administration would be taken with NPC menus anyways, so you don't nerd an infinite amount of buttons in the personal menu.) So much more compact than the bloated systems in most games. Especially since they all copy the party list in the hud overlay anyway.
tautau wrote: » Make those lists sharable, too. Share with individuals, share with groups (such as your guild or other node citizens).
Depraved wrote: » IS said there wont be server transfers. regarding name changes, you can still have them, as long as the player has a unique identifier associated with his character or account. you can still identify the thief by the unique account/character id.
BaSkA_9x2 wrote: » I only really have one problem with this decision of allowing loot ninjas: it'll encourage even more meta-gaming. Your reputation will already be important in PvP scenarios, but now, since you can also be a bitch and steal loot from other people, you are encouraging each server to create it's own subreddit/discord with blacklists and things of that nature. Don't get me wrong, I used WC3 Banlist a lot back in the day and it was amazing, people would often ask me to share my banlist with them, however I wish I didn't have to play a game that forces you to have yet another Banlist.
Depraved wrote: » problem with the list is i could just add people to that list because I don't like them, just to ruin their reputation.
Depraved wrote: » in 20 years of mmorpg, I think I've only been kicked off of a party once so that I couldn't loot. and I've probs only done it 2-3 times to people who had scammed or done bad things to a friend or a guildie. id dare to say 99% of people wont kick or be kicked before looting.