Chaos_Legion wrote: » We need social rank system where players could up or downvote other players as 10000 is a lot of names to remember. Serverwide or node only idk but that could work.
Nuub wrote: » Some people WILL steal if the game allows them to.
Kilion wrote: » Depraved wrote: » problem with the list is i could just add people to that list because I don't like them, just to ruin their reputation. Especially the first part sounds right to me, seeing how we will interact with overly sensitive teens and cozy solo lobby players. Which is why I would only support a personal journal to keep track of ones own experiences, rather than make these lists sharable. And for the same reason I suggested that you have to directly SEE the person standing in front of you to add them to the reputation files of your journal. Otherwise I fully agree people would just put others on black lists and share those to slander them. Depraved wrote: » in 20 years of mmorpg, I think I've only been kicked off of a party once so that I couldn't loot. and I've probs only done it 2-3 times to people who had scammed or done bad things to a friend or a guildie. id dare to say 99% of people wont kick or be kicked before looting. And even if it were more than that - it seems like a worthwhile effort to adjust the software to check for actual participation in the fight rather than just group association upon opening the loot window. I'm no software developer but I imagine the process to be something like this: Upon entering the fight: Add players in same group to a list. Check and tick box for participation in the fight based on archetype (since Intrepid already has a screening feature to spot bots it should be possible to extract data from that which confirms participation) Upon opening the loot window anyone on the open-fight list and who ticked the box for participation will be presented with the options earned through looting rights irrespective of whether they are still in the group or not, whether they are dead or not, irrespective of where they are. This would also lock leeches out from getting loot they did not work for to earn. Or make it a public vote to kick someone off the group. Or make such behavior reportable so that at least the one kicking will receive an ingame punishment - making them corrupt or lowering their reputation with the victims allies. There are tons of options what could be done and I think what will ultimately be the line of action for Intrepid so that players can figure out how to deal with it themselves. And I think if that is what is going to happen taking responsibility like that can only be encouraged.
Depraved wrote: » problem with the list is i could just add people to that list because I don't like them, just to ruin their reputation.
Depraved wrote: » in 20 years of mmorpg, I think I've only been kicked off of a party once so that I couldn't loot. and I've probs only done it 2-3 times to people who had scammed or done bad things to a friend or a guildie. id dare to say 99% of people wont kick or be kicked before looting.
Nuub wrote: » My worst experiences in an MMO were when I experienced RL racism through the game, but after that, were the times felt victimized by disproportionate loot distribution. Makes me want to give up if I cannot earn a reward through merit and must also curry favor with the loot distributors.
Most loot in the game will be trade materials, right? well, instead of a boss dropping one big certificate, drop 10 fragments of a certificate to promote more consistently even distribution.
Depraved wrote: » Kilion wrote: » Depraved wrote: » problem with the list is i could just add people to that list because I don't like them, just to ruin their reputation. Especially the first part sounds right to me, seeing how we will interact with overly sensitive teens and cozy solo lobby players. Which is why I would only support a personal journal to keep track of ones own experiences, rather than make these lists sharable. And for the same reason I suggested that you have to directly SEE the person standing in front of you to add them to the reputation files of your journal. Otherwise I fully agree people would just put others on black lists and share those to slander them. Depraved wrote: » in 20 years of mmorpg, I think I've only been kicked off of a party once so that I couldn't loot. and I've probs only done it 2-3 times to people who had scammed or done bad things to a friend or a guildie. id dare to say 99% of people wont kick or be kicked before looting. And even if it were more than that - it seems like a worthwhile effort to adjust the software to check for actual participation in the fight rather than just group association upon opening the loot window. I'm no software developer but I imagine the process to be something like this: Upon entering the fight: Add players in same group to a list. Check and tick box for participation in the fight based on archetype (since Intrepid already has a screening feature to spot bots it should be possible to extract data from that which confirms participation) Upon opening the loot window anyone on the open-fight list and who ticked the box for participation will be presented with the options earned through looting rights irrespective of whether they are still in the group or not, whether they are dead or not, irrespective of where they are. This would also lock leeches out from getting loot they did not work for to earn. Or make it a public vote to kick someone off the group. Or make such behavior reportable so that at least the one kicking will receive an ingame punishment - making them corrupt or lowering their reputation with the victims allies. There are tons of options what could be done and I think what will ultimately be the line of action for Intrepid so that players can figure out how to deal with it themselves. And I think if that is what is going to happen taking responsibility like that can only be encouraged. it would be easier to not allow kicking or inviting players to a party while they are in combat or at a certain distance e of a boss. also prevents some abuses in PVP =D
Kilion wrote: » Depraved wrote: » Kilion wrote: » Depraved wrote: » problem with the list is i could just add people to that list because I don't like them, just to ruin their reputation. Especially the first part sounds right to me, seeing how we will interact with overly sensitive teens and cozy solo lobby players. Which is why I would only support a personal journal to keep track of ones own experiences, rather than make these lists sharable. And for the same reason I suggested that you have to directly SEE the person standing in front of you to add them to the reputation files of your journal. Otherwise I fully agree people would just put others on black lists and share those to slander them. Depraved wrote: » in 20 years of mmorpg, I think I've only been kicked off of a party once so that I couldn't loot. and I've probs only done it 2-3 times to people who had scammed or done bad things to a friend or a guildie. id dare to say 99% of people wont kick or be kicked before looting. And even if it were more than that - it seems like a worthwhile effort to adjust the software to check for actual participation in the fight rather than just group association upon opening the loot window. I'm no software developer but I imagine the process to be something like this: Upon entering the fight: Add players in same group to a list. Check and tick box for participation in the fight based on archetype (since Intrepid already has a screening feature to spot bots it should be possible to extract data from that which confirms participation) Upon opening the loot window anyone on the open-fight list and who ticked the box for participation will be presented with the options earned through looting rights irrespective of whether they are still in the group or not, whether they are dead or not, irrespective of where they are. This would also lock leeches out from getting loot they did not work for to earn. Or make it a public vote to kick someone off the group. Or make such behavior reportable so that at least the one kicking will receive an ingame punishment - making them corrupt or lowering their reputation with the victims allies. There are tons of options what could be done and I think what will ultimately be the line of action for Intrepid so that players can figure out how to deal with it themselves. And I think if that is what is going to happen taking responsibility like that can only be encouraged. it would be easier to not allow kicking or inviting players to a party while they are in combat or at a certain distance e of a boss. also prevents some abuses in PVP =D Yeah there could be fairly easy solutions for this from a programming perspective - if they are intended. Maybe that's what we need on this, a confirmation that Intrepid does not intend to further limit options of exploitation of "mercenary" type group members