Korela wrote: » Verra Interactive Map
Having a built-in journal where I can make notes on where I've found those items would be amazingly helpful. As a bonus, I'd like to be able to attach a location to the note that will then show up on the in-game world map.
Laetitian wrote: » Having a built-in journal where I can make notes on where I've found those items would be amazingly helpful. As a bonus, I'd like to be able to attach a location to the note that will then show up on the in-game world map. Use a proper note-taking tool like OneNote (or Notion, or whatever the ADHD scrapbookers use these days) for all your games. Can fill in short notes from the phone, or tab out/use a second monitor for screenshots/links. The earlier you get used to it, the less frustrated you'll be every time a new game releases that doesn't give you enough note-taking space and you'll have to get used to a new routine. And since they're all in the same place, you always know where to look. As I said in the thread where this subject just came up, I support having lots of options like relationship tags and notes for your contacts to make it easy to keep track of people and places, BUT I dislike games creating *new menus* for everything that *could* be relevant to *someone.* It just clutters up the screen with too much stuff that looks like you should use it. And if you unbind the hotkey and remove it from the UI, you'll keep running into rare situations where you need to access that menu for a rare related function that could be somewhere else. Ugh. 1 social menu (with tabs for Party/Guild/Contact List - again, any diplomatic information or complex guild administration requires stationaries anyway, so the social menu doesn't need to be able to fit infinite buttons and submenus.) 1 inventory (any crafting that doesn't require stationary tools should be done from there), 1 character & ability screen, 1 journal for quests and info, 1 map. It could be so easy and clean. If you do add a notebook, please just put it in a tab next to the journal. I will admit that right-clicking an item type in your inventory, or a contact from your social menu, and selecting "View Note" to be directly linked to a notebook entry for that item/person that you can then categorise in your notebook menu as you wish, and still have it linked from the original item...that that would be pretty cool. I also like the idea of letting you see the short note you have made about a player, if you hover your mouse over their character for a few seconds, so you don't need to open a menu to remind yourself who someone is. Obviously would need to be possible to toggle it off.
BaSkA_9x2 wrote: » Rust implemented a simple yet useful Contacts interface which can be improved on and would be very helpful in Ashes. If there's unfortunately no such UI in Ashes, people will either use Notepad++ or create a mod (hopefully they change their mind and allow some modding) or create a third party software to help keep track of other players (I'm sure something similar already exists, if not WC3 Banlist was a great tool 20 years ago).
tautau wrote: » In other games, I have kept notebooks with sections for where to find certain materials, which players are trustworthy, which players are jerks, which players are KoS, who can play late and who usually has to log off early, crafting recipes, and all kinds of other things. Having this all included in notes in the game would be useful in some ways such as ease of access. However, having it in a paper notebook also has advantages like being able to review it on an airplane or while in a meeting at work. I have yet to decide which I will do in AoC. Ideally AoC would allow all of our notes and files to be downloaded for access when we are not logged in to the game. However, asking for that would be scope creep of a bad sort...far better to get the game released than to delay to include that! As a side note, I have already made quite a few notes about players based on their posts on the forums.
tautau wrote: » If I may ask, @Wandering Mist , is this the same app which would allow a player to maintain their store, freehold, mayoral duties and other activities from their iPhone? Thanks!
Noaani wrote: » Some basic QoL things I'd like to see are: Maps; Ability to set permanant points of interest, with description and icon, with information being held on when we set each point of interest, and who set each point of interest (see next point). Ability to share our points of interest. Ability to search points of interest based on icon type, description text, person that created the point of interest and/or date created. Ability to link quests to points of interest, with the option to delete the point of interest should the quest be completed. The above are all separate to the map functionality needed for PvP. Friends list; As standard, a friends list should have the base class of the player, their level and their guild. A list of alts that our friends have shared with us as being theirs, with the above information for each. The ability to see where our friends are on our map, and which character they are on (from the list of characters they have shared with us). Ability to apply tags to characters on our friends list, with tags existing for each crafting profession at a minimum. A notes field for each character on our friends list, with the ability to link map points of interest from above. The ability to search contacts list by base class, level, guild, name, tag, or by any description text. Option to add icon next to nameplate for characters on our friends lists. The ability to become a mutual friend may be required for some of the above (I would suggest it especially for map location). Journal; Ability to write notes as we see fit, with the ability to save and sort notes using a standard file structure if desired. Ability to link people in our contacts list to the journal. Ability to link points of interest from our map to our journal. Ability to link quests to journal. To me, that is the basic functionality I would expect. An argument could be made that any more than that is getting a little scope creepy, but the above seems reasonable and functional to me.
KingDDD wrote: » While these are all good and helpful to facilitate interactions in game, I do wonder if people will use them. Discord can functionally do most if not all of the things mentioned in the thread. Id argue it would be better for Intrepid to help build discord communities with their community team vs spending dev time on it.
Wandering Mist wrote: » KingDDD wrote: » While these are all good and helpful to facilitate interactions in game, I do wonder if people will use them. Discord can functionally do most if not all of the things mentioned in the thread. Id argue it would be better for Intrepid to help build discord communities with their community team vs spending dev time on it. Perhaps, but then again if you're using Discord for something like this, there are plenty of other third party apps that will work for the purpose. All of these third party apps, including Discord have 1 major downside - they aren't fully integrated into the game. As I said earlier in the thread, if Intrepid just implements a basic journal/notes app in the game then there would be little use in it. The value of such a built-in app is in how it integrates with the rest of the game, like the minimap.