Aimed wrote: » In New World the first guild to take over a town had a 90% chance to be the first to take over the next town just from the sheer amount of gold they acquired through the tax system.
daveywavey wrote: » It's the five Castles that get to withdraw the tax money, not the Nodes.
Raven016 wrote: » Will Ashes of Creation be more like New World or more like Mortal Online 2? MO2 will start testing similar concepts next week. Big guilds will definitely control easier their territory and the advantage to be part of such a guild or allied with them is that you have safer access to resources and PvE content. Small guilds are more like thieves and robbers who try to farm gatherers. But they are better at PvP because they fight often against larger groups.
Aimed wrote: » I have asked this question in YouTube comments to try and get it on the stream, time to see if anyone else has a similar concern. After playing New World my worry for Ashes Node system will be the ability to monopolize Nodes around the server by the same guild. In New World the first guild to take over a town had a 90% chance to be the first to take over the next town just from the sheer amount of gold they acquired through the tax system. That led to one guild becoming so large that no other guild could compete and before the server truly started everyone was under the umbrella of this guild to get the perks that came with being the guild in charge of the town. How will Ashes differ from this? Will a guild only be able to govern one node? Or can different people from the same guild control multiple? How will you balance the tax system? How difficult will it to be to overthrow a Mayor? I also think after all this time and changed made, perhaps a refresh on the node system during a live stream? I appreciate everyone's time and feedback regarding this question. - AIMED