NiKr wrote: » Mag7spy wrote: » The thing is you are saying you thought about how it influences on other players and want to add a new feature where your solution is don't use action camera and start swapping back and forth. Do you still not see the issue? Mag, I just wrote 3 other solutions that would work for my suggestion. And when I say "we've thought about it", I mean that we realize what the gameplay impact of the suggestion would be. And iirc Azherae said she'd probably not even want that type of thing in the game. And as I said before, I'm fine with camera pan because I've already experienced it in Genshin and was fine with it there. And it seems completely fine to me as I imagine it working in my head. You keep saying that everyone would hate it, but we can't know that for sure until there's either a discussion about that kind of mechanic from Intrepid or until they, for some reason, implement it in the alpha and we get our hands on it directly.
Mag7spy wrote: » The thing is you are saying you thought about how it influences on other players and want to add a new feature where your solution is don't use action camera and start swapping back and forth. Do you still not see the issue?
Neurath wrote: » Yeah the impact of a camera zoomed out all the way would be minimal compared to a camera zoomed all the way in.
Neurath wrote: » The camera should be aligned to the toon at all times. I don't mind a toon being turned with the camera but I do not want a disconnect between toon and camera because movement keys will be completely fucked like an unwanted mini game in the middle of battle.
Mag7spy wrote: » So by buff based you mean stats instead of camera being effected?
Mag7spy wrote: » Genshin impact is a mobile game and also doesn't have pvp.
Mag7spy wrote: » The way they are talking a bout it will have big impacts even zoomed out. Including 180 spins, and being able to change the camera (unless you hold alt and/or ctrl) but that doesn't effect the direction your looking in and movement will be around that direction. Akin to survival games or pubg when you hold alt and look around if that is even a feature in the game which I'm guessing won't be you should would swap to tab camera)
Mag7spy wrote: » Ya they don't understand, it doesn't help the bias of them being tab focused and most likely will avoid using action camera to begin with.
I want the game to force me not to be in tab 100% of the time, just as I want it to force people not to be in action 100% of the time. Otherwise, what's the point of it being hybrid.
Mag7spy wrote: » Hybrid is about the evolution from tab more towards action, it is one step at a time that has been taken over the many years.
Mag7spy wrote: » Wayfinder recently had people complaining about it and i felt pretty good to me, and devs are working to address that feeling. But i suppose the only way to fully understand how strong it matters is to see it first hand. People are going to be far more critical when it comes to alpha 2.
NiKr wrote: » Mag7spy wrote: » So by buff based you mean stats instead of camera being effected? Stats and buffs are two separate solutions. The can overlap and would potentially boost each other, but they are still separate (or at least I'm suggesting them as separate). Mag7spy wrote: » Genshin impact is a mobile game and also doesn't have pvp. A mobile game that I've been playing purely on my pc for almost 3 years now. The camera is a bit further back than in BDO. And it forcefully shifts in some situations. And I'm completely fine with that mechanic. The only change that would happen in Ashes is the frequency, except in Genshin the camera pan can be sudden sometimes, while in Ashes it'd be predictable (because you'd see a tank on the battlefield) - at which point the mechanic is just a skill check. Neurath wrote: » Yeah the impact of a camera zoomed out all the way would be minimal compared to a camera zoomed all the way in. Mag7spy wrote: » The way they are talking a bout it will have big impacts even zoomed out. Including 180 spins, and being able to change the camera (unless you hold alt and/or ctrl) but that doesn't effect the direction your looking in and movement will be around that direction. Akin to survival games or pubg when you hold alt and look around if that is even a feature in the game which I'm guessing won't be you should would swap to tab camera) How I see it working is that the camera would only pan in action mode, because in tab its already disconnected character's movements and the direction its facing (example at 4:15 here you can see Steven run "towards the camera" and then later on he strafes around a tabbed mob while the camera is pointing to the side). And I think that at 22:30 of that vid is the "alt" thing Mag is talking about, where "in action mode" Steven could spin the camera almost 360° while the character didn't even turn around. In tab I think the char would just turn towards the tank (and obviously your tab target would switch too). Neurath wrote: » The camera should be aligned to the toon at all times. I don't mind a toon being turned with the camera but I do not want a disconnect between toon and camera because movement keys will be completely fucked like an unwanted mini game in the middle of battle. That ranger showcase showed that our movement controls will be all over the place already (unless they change the whole damn system once again). Across the whole system: we can run with the camera; against the camera; strafe around a target - all of those will require you to shift your direction of movement if you switch from one situation to the other. Mag7spy wrote: » Ya they don't understand, it doesn't help the bias of them being tab focused and most likely will avoid using action camera to begin with. I want the game to force me not to be in tab 100% of the time, just as I want it to force people not to be in action 100% of the time. Otherwise, what's the point of it being hybrid.
Noaani wrote: » Mag7spy wrote: » Hybrid is about the evolution from tab more towards action, it is one step at a time that has been taken over the many years. Intrepid isn't interested in being a part of any slow movement of the status quo. A company like NCsoft may be interested in something like this, but not a first time developer.
Neurath wrote: » The camera is the same in any mmo but you can right mouse button and aligned the camera with the toon. I would hope ashes does the same and I do not want said function to be split from the toon. Nothing is worse than losing seconds at a time realigning the camera either in tab or action.
Neurath wrote: » In fact, it's worse in tab because you have to face a target to activate a skill.
NiKr wrote: » Mag7spy wrote: » Wayfinder recently had people complaining about it and i felt pretty good to me, and devs are working to address that feeling. But i suppose the only way to fully understand how strong it matters is to see it first hand. People are going to be far more critical when it comes to alpha 2. And we will never move out of it, cause no one approach will satisfy everyone. And unless Intrepid figure out what THEY want - they'll keep "fixing" stuff forever. We're already several years behind every past promise because we've gone through several iterations of combat and people still say that it looks weird/bad/clunky/unrealistc/etc, and that's w/o even trying it out themselves. This is why I said that majority of current gamers will not like Ashes, even outside of any edge mechanics that we discuss on the forums. Which is why, considering that any preference is subjective, the only opinion that matters is Steven's. I just hope that others at Intrepid help him stay on one chosen opinion sooner rather than later. He's a tab player who mouse clicks his abilities, I'm sure that his definition of "clunky" is waaaay different from yours or other action combatants'.
Neurath wrote: » In 500vs 500 there will be a lot of camera movement without adding more camera movement. It might well suit a tab game but the reticle for action would be thrown into chaos.
Percimes wrote: » Would it be an interesting implementation of a taunt?
Noaani wrote: » Zyllos wrote: » Just an idea. I'm going to state that as an idea, it is not the worst in this thread (by a long shot). However, what it will result in is me telling my tanks that their role in PvP is not to get attacked, but to debuff as many players as they can. It would take the tank class from also having the tank role, to it having a support role instead. That does mean tanks would at least have a role in PvP, but I am of the opinion that every class should have the same role in PvP as they have in PvE. You are welcome to disagree with that notion of you like.
Zyllos wrote: » Just an idea.
Zyllos wrote: » The fact that they debuff a single target (and sometimes AoE, depending) while dealing damage, slowing the target, just being hell to the target they are attacking, might make them actually become a target, which is kind of the point of the idea. It's not forced, but it at least makes a Tank almost *act* like a tank in that it wants enemies to target him over others.