Neurath wrote: » Vaknar collects the general points of decent threads when feedback is wanted. The thread has 3000 views. It is not our issue if most prefer to read than comment. That is what you get when the same titans go in circles in every thread.
Neurath wrote: » I too feel the taunts from Warhammer Online and SWTOR are superior to L2 taunt. Javelin cancels a cast so taunt doesn't need to cancel a taunt and you don't need forced target in a hybrid game. However, I feel some decisions are on the poor end due to nostalgia so I don't expect any real changes.
Neurath wrote: » L2, SWTOR and Warhammer Online. Some of these instances were all on the tank, other instances were pulls from a third party and a taunt applied by the tank after the pull.
Noaani wrote: » Neurath wrote: » L2, SWTOR and Warhammer Online. Some of these instances were all on the tank, other instances were pulls from a third party and a taunt applied by the tank after the pull. Assuming taunts have an appropriate range, if you are getting taunted while you are at the back, you got outplayed. Taunt range should be fairly short - a third to a quarter of a mage or rangers range. AoE taunt should be basically melee range. Tank/ranger may be something of an issue with this, but not necessarily. As to the tanks from the above two games - I'm not going to.bother with L2, but both Warhammer and SWTOR had taunts that turned tanks in to a debuff class,rather than a tank. Put that version of a taunt in a game with serious PvP (WAR was somewhat serious, SWTOR is not, Ashes by all accounts should eclipse both games) and tanks will literally be used to maintain that DPS debuff on as many people as possible. That will be their role in PvP - DPS debuffer. This is a scenario I am personally specifically attempting to prevent.
Neurath wrote: » Also, the taunts in Warhammer and SWTOR weren't DPS Debuffs, they caused DPS to drop against any target but the tank for the duration. You could still hit the tank at full keel. Thus, the taunt isn't actually a debuff, its more of a soft forced target. Its actually really effective when a tank is grouped. More effective than a forced target taunt in fact. As with all taunts, a lone tank won't get mileage out of any taunt unlike my Threat Stacks. I still believe you can use Threat Stacks and Taunts. I just don't feel a Forced Target Taunt will be a magic fix it all. The tank will still have all of the current skills. It will be interesting to see tank in Phase 2.
Neurath wrote: » To state no one else can have a debuff other than bard is a misnomer.
People will be force taunted, won't hit the tank, will dance around the tank and then go back to killing others.
Mag7spy wrote: » You are just using the argument to try to refute other suggestions.
Noaani wrote: » Mag7spy wrote: » You are just using the argument to try to refute other suggestions. No. I am telling you and Neurath how I wouldput a taunt that is a DPS debuff to use. If that is in the game, and you come up against me and my guild in PvP (or any other outcome focused guild), expect to have that effect on your DPS as a debuff, rather than as a taunt.
Neurath wrote: » You don't understand the dynamic at all. Your most heavily defensive class is now a taunt stick left to taunt a dancing distraction whilst the rest of the raid bypass the tank and decimate your force. You can't just taunt someone in pvp and expect the scenario to pan out like a raid. TTK will be 30 to 60 seconds for a 1vs1. Tank will also have hard counters against them. I'm really sure tanks will love to be a useless taunt stick who's only task in pvp is to make someone else dance whilst the friendly raid is wiped.
Noaani wrote: » Neurath wrote: » You don't understand the dynamic at all. Your most heavily defensive class is now a taunt stick left to taunt a dancing distraction whilst the rest of the raid bypass the tank and decimate your force. You can't just taunt someone in pvp and expect the scenario to pan out like a raid. TTK will be 30 to 60 seconds for a 1vs1. Tank will also have hard counters against them. I'm really sure tanks will love to be a useless taunt stick who's only task in pvp is to make someone else dance whilst the friendly raid is wiped. So, due to my history in a PvE game where exact strategies were literally never discussed (there is still a lack of information to be found on 18 year old encounters), I have not and will not talk about how I would use this ability past stating what the end result will be. That end result is that if you come up against me, that effect on the taunt will be used as a debuff. That does not mean the rest of my guild will be left undefended. I never expect PvP to play out like a raid. There is far less variation in PvP. People are predictable.
Mag7spy wrote: » People that know how to PvP are not predictable, this most likely is a case of the depth of PvP you played had a system in place that did not allow for enough of a skill gap, tab being part of that reason. The more action elements the less predictable things will be with more elements you need to react and take account for than just doing your rotation.