I will choose a heavily populated server at launch, even if it means long queues. Reason? I don't want to land on an anemic server that dies a slow death and ends up getting merged in 3 months.
The freehold stream was fantastic. So good. This game is going to be a masterpiece.
Ngl, the freehold stream made me really want to choose processing and own a freehold, but if I'm being real, I probably won't have anywhere near enough in-game time to do the work necessary for that considering my other objectives in the game.
However, the fact that max 10% of a full server (maybe only half that or less!) will be able to have a freehold at any given time got me thinking about
this server population discussion from last fall. For players who really want to focus on a freehold, it seems like they might target the less populated servers to increase their ability to obtain one. Other players won't care as much about freeholds, and may target higher pop servers for the reasons noted in this thread. With these competing objectives, we could see a pretty good leveling dynamic across server populations.
One additional thing is now also clear. Losing your freehold, either through siege or even worse, a server merger, will be absolutely painful AF. So much work, time, identity and economic incentive is tied-up in your freehold.
Lastly, it's hard to imagine choosing Processing if you don't intend to own a freehold. I personally wouldn't choose a profession that I didn't think I could master. I'm wondering if this means processors will be a small portion of the population. Seems weird, but maybe. And holy F, can you imagine losing your freehold if you're a master processor? It would cut the legs out from under you until you can re-acquire and re-build.
Very good showing
@StevenSharif . So impressed with what you're doing here.
Hype. LFG.