Diamaht wrote: » The meat comes from somewhere and we eat it every day after all.
Catmonkey wrote: » Diamaht wrote: » The meat comes from somewhere and we eat it every day after all. Maybe you do. I don't. In the context of a game though, sure. Nothing is real. The animals don't really suffer. So there's really no need to go through the pretence of "humane" slaughter.
Depraved wrote: » they are just pixelssssssssssssssssssssssssssssssss
Diamaht wrote: » Leave it in there. It's fine, the hamburger I had this afternoon came from somewhere. You could modernize it though. The animals are stunned, and rendered senseless, first these days. Around 2 percent of the time (the stats tend to vary) the animal is not stunned due to a thicker skull or whatnot (so the industry could try to eliminate that). The point is, instead of a throat slit amid loud screaming (which is not how its done these days) do an animation that stuns then stabs. The stun renders it senseless, the stab kills it. Clean, but deadly. The meat comes from somewhere and we eat it every day after all.
SunScript wrote: » Depraved wrote: » they are just pixelssssssssssssssssssssssssssssssss Pixels matter because we as humans decided those particular pixels matter. For the sake of my immersion, I have decided the particular pixels comprising pig meat matter. I take no stance on the matter of the pig slaughter animation, I don't care strongly either way. But I do take a stance against bad logic and hypocrisy. After all, some pixels somewhere must have mattered to YOU enough to decide to play that particular game. They just weren't pixels that helped immersion because you don't value it. If you're going to think yourself more important than others, be upfront and proud about it, no need to wrap it in this bad take.
daveywavey wrote: » Or, you just leave that bit of code out that makes it feel anything. I mean, it'd be a little odd anyway to program an NPC pig to feel pain when it's killed.