From the livestream Steven said this (slightly paraphrased):
- Each Zone of Influence has designated large parcels of land that are catered to POIs or are thematically relevant to the area.
- You can bid on those almost county size areas where you can then place your freehold within.
- Freeholds are now 1.5 acres, where they used to be 0.5 acres.
- The parcels are "many, many, many acres" in size.
The landmass of Verra is 480 km2, excluding the underrealm, which adds around 100 km2. Underrealm freeholds seems to be a thing too, so let's add that for a total of 580 km2.
1 acre = 0.00404685642 square kilometers
Obviously a lot of land is unusable for freeholds, since it's covered by roads, nodes, mountains, POIs, dungeons, etc. For the sake of argument let's put it at 300 km2 usable for freeholds. Just over half the landmass.
What "almost county size" and "many, many, many acres" means is really hard to guess honestly, but let's say 50 acres for a parcel at a minimum. 50 acres is around 0.202 km2.
If we have a total of 300 km2 to play with that's 300/0.202 = 1482 parcels of land, and thus potentially that many freeholds as well.
That's not a horribly low amount, but for a game with up to 50,000 accounts per server, that's still only 1 in 33 that gets a freehold. I kind of doubt the 50k accounts per server though, so let's put it at 25k accounts max, which means there are enough freeholds for 1 in 16 accounts or so.
We can play with the numbers a little: If we get 400 km2 total parcel land and 50 acre parcels, we get 1980 freeholds.
If the parcels are 100 acres instead of 50 we obviously only get half the number of freeholds.
A big positive for this approach is that we won't be getting freehold cities dominating the landscape, so from a visual fidelity point of view, limiting the number and proximity of the freeholds is definitely the right move.
It also absolutely kills the dreams of many time-casual players if only 1 out of 16 players can get a freehold, and it might promote a huge demand for buying RMT gold, especially since the freehold plots can be sold by other players.
On the flipside, it's also going to drive people to destroy more nodes so freehold slots might free up.