Fantmx wrote: » I think the main point is he said to a large degree which means something can't be. Most reasonable answer as to what won't be is animal husbandry. Then maybe farming.
NiKr wrote: » ClintHardwood wrote: » Did you even read what I wrote? How is farming and husbandry processing? At this point I need to make the "don't make me tap the sign" meme. Jfc people, there is a god damn wiki on this game. Please tell me, what are those arrows pointing at?
ClintHardwood wrote: » Did you even read what I wrote? How is farming and husbandry processing?
ClintHardwood wrote: » It's odd to have them under processing, considering both professions are logically production and semantically gathering, but I do retract my earlier post. I guess I was misinformed.
ClintHardwood wrote: » Still, isnt t3 fairly low? Level 30 items, which I imagine will be phased out from direct use a few months into the server. Saying that most people will be relegated to t3 processing is not very good design imo.
mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold?
Noaani wrote: » mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? If Archeage is anything to go by, 75%.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? If Archeage is anything to go by, 75%. The keyword was want. How many people who did farming in archeage because they enjoyed it vs those who just did it because of its availability and because it was part of playing efficiently?
Neurath wrote: » They changed the size of the plots to 3x the size without consultation. This shrank the potential number by 3. I feel the change will not be reverted despite the backlash right now. The supporters are too happy with the change in size.
mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? I get the fear but also think people need to consider that not everyone will want a freehold and even if you can't get one for yourself, you could access its features by working with others. Not saying there isn't a chance of issues but I also think people should see what the availability actually feels like before fear-mongering about being unable to get one.
Veeshan wrote: » I agree. With the current values we have on freehold which is an indication of what devs want.
NiKr wrote: » Fantmx wrote: » I think the main point is he said to a large degree which means something can't be. Most reasonable answer as to what won't be is animal husbandry. Then maybe farming. I think that's gonna be my question for the next stream. Thouuuuuugh, you could ask that on the 9th hehehe
AnimusRex wrote: » I don't believe Freehold Scarcity fits the narrative of the game (one of the 4 original pillars of the game design btw.) The Verran story thus far is largely one of repopulating/recolonizing a Huge world and the scarce thing is.... LAND? Historically (and yes I know Terran history) has governments throwing land at settlers (or it being very cheap) so they will stay in a certain area to help develop commerce and labour for local asset protection. It doesn't make narrative sense that it is so difficult to obtain. But there are 48 types of silly mounts for mayors, so all good. I don't think your own piece of land should be easy to earn. But making it a veritable pot of gold at the end of the rainbow goes so much against narrative logic that it's almost immersion breaking for me.
Fantmx wrote: » Neurath wrote: » They changed the size of the plots to 3x the size without consultation. This shrank the potential number by 3. I feel the change will not be reverted despite the backlash right now. The supporters are too happy with the change in size. I'm pretty sure in the past they said the freehold size would increase as the node increased. So this probably was always planned but they decided to skip the process and instead have permiting increase as nodes increase. My guess.
ClintHardwood wrote: » NiKr wrote: » ClintHardwood wrote: » Did you even read what I wrote? How is farming and husbandry processing? At this point I need to make the "don't make me tap the sign" meme. Jfc people, there is a god damn wiki on this game. Please tell me, what are those arrows pointing at? It's odd to have them under processing, considering both professions are logically production and semantically gathering, but I do retract my earlier post. I guess I was misinformed. Still, isnt t3 fairly low? Level 30 items, which I imagine will be phased out from direct use a few months into the server. Saying that most people will be relegated to t3 processing is not very good design imo.