KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun.
tautau wrote: » Node Organizations include such things as - Bounty Hunters' Guild - Thieves' Guild - Crafters' Guild - Perhaps other guilds like husbandry, jewelry crafting, pet training, musicians, tavern keepers, cooks, beer distillers and other unknowns Guild halls in nodes, with currently unknown (but probably juicy) benefits Node caravans, caravan building for larger, faster and substantially more profitable caravans Alliances and other diplomatic relations with other nodes The ability to declare players as KoS enemies of the node ...and others The benefits of node types Military, probably weapons, armor, buffs, titles Scientific, fast travel to nodes, potential buffs and enhancements, titles Religious, weapon and armor enhancements depending on the religions present in the city, religious advancements including buffs and titles and private dungeons Merchant, instant access to vassal node markets and far away markets, other yet unknown paths to riches I'll make a prediction that players who are active in their nodes will have distinct advantages over those who aren't
Neurath wrote: » You become a citizen once you have the freehold.
Veeshan wrote: » Neurath wrote: » You become a citizen once you have the freehold. gotta be the citizen of a node to do the quest to allow one to buy a freehold and if they do it right they would also make it so you need to be a citizen for a duration before u even qualify for it so people cant bounce around looking for freeholds.
Neurath wrote: » Veeshan wrote: » Neurath wrote: » You become a citizen once you have the freehold. gotta be the citizen of a node to do the quest to allow one to buy a freehold and if they do it right they would also make it so you need to be a citizen for a duration before u even qualify for it so people cant bounce around looking for freeholds. No, i was correct. you can bid on a parcel without being a citizen according to Discord Q+A.
BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it.
KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that.
BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending
KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending What is not from the war itself?
Neurath wrote: » There is no point in even joining a node. You can use the in node services without citizenship. Also use the in node banks without citizenship, use the auction house in an economic node without citizenship and do quests without citizenship. Thus, what is the point in citizenship except to pay taxes?
BlackBrony wrote: » Considering numbers given, freeholds or housing will be limited to select few. Being that the case, what is the motivation to fight for my node? If having my node destroyed gives the small chance to get a Freehold or static housing, why would I fight for my node? The potential gains seem to be so much higher than having some mats destroyed that I store in my instanced housing. Am I missing something here? Please correct me if I'm mistaken about something.
Depraved wrote: »