Improving Corruption for casuals
So, I know this is a hot topic but I was thinking about solutions that didn't go against the design pillars of the game. And although there is not much we can do to solve it completely, we could mitigate the issue.
One of the biggest gripes with corruption is the fact that people that die feel a sense of injustice, especially for the more "pvp deficient" audience, which wouldn't be able to operate justice with their own hands. Most of the time, these people would die, sigh, and then move on, without really seeing the effects of corruption on their assailants, and eventually quit because of that feeling of injustice.
So, my suggestion to help that problem a little bit is not to change the corruption system, but to make sure that the effects of the corruption are more obvious to the people that suffer the most from the open pvp.
I suggest some type of notification board, that could be either controlled by the player or automated, where notifications about the people that killed you pop up, letting you know when they died because of the corruption you inflicted on him, how much they lost, loot, exp debt, etc. That way, these people would be more aware of how the corruption system is working and have that feels good man moment when they see some justice being done.
If you guys think notification boards are not the way to go, due to it being a little immersion-breaking, you could also add town boards in the nodes, with news posts about the ppl that were hunted by bounty hunters, effectively causing closely the same effect without breaking immersion.
I think this suggestion is not a change at all on how the game works, just adds a little bit of relief for the victims of open world pvp.