Caww wrote: » That statement is true, he has said that and is not shy about it, however, I would like to point out that they are going thru a lot of effort to create the Corruption system to alleviate common issues that casuals would have with raw PvP activities
BlackBrony wrote: » Caww wrote: » Demostrathe wrote: » pretty sure steven himself said the games not gonna be for everyone and thats ok with him That statement is true, he has said that and is not shy about it, however, I would like to point out that they are going thru a lot of effort to create the Corruption system to alleviate common issues that casuals would have with raw PvP activities, based on that, he has not given up on a broader, mass appeal and most likely will want the highest sub. rates possible. To accomplish this, many game functions, including the FH system, will need to be adjusted for that purpose. I mean, if you can't have nice things, why stay? Oh look at my "instanced housing" it's so nice. LOL. That's gonna be more than 50% of the population. Being happy about having instanced housing.
Caww wrote: » Demostrathe wrote: » pretty sure steven himself said the games not gonna be for everyone and thats ok with him That statement is true, he has said that and is not shy about it, however, I would like to point out that they are going thru a lot of effort to create the Corruption system to alleviate common issues that casuals would have with raw PvP activities, based on that, he has not given up on a broader, mass appeal and most likely will want the highest sub. rates possible. To accomplish this, many game functions, including the FH system, will need to be adjusted for that purpose.
Demostrathe wrote: » pretty sure steven himself said the games not gonna be for everyone and thats ok with him
Individuated Soul wrote: » Noaani wrote: » Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game. @Liniker The problem is that Ashes is now a solo-hostile game. I think it's incorrect to think this way. The game is being designed to meet the design pillars and philosophy of the creator. Where casuals fall within that is by consequence rather than intentional design.
Noaani wrote: » Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game. @Liniker The problem is that Ashes is now a solo-hostile game.
Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game.
Individuated Soul wrote: » Noaani wrote: » Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game. @Liniker The problem is that Ashes is now a solo-hostile game. I think it's incorrect to think this way.
Trustmebro666 wrote: » Caww wrote: » There won't be too many casual players willing to have a monthly $15 sub lying around unused throughout the year, either AoC has an appeal to many players or it becomes obscure. I'm hoping for mass appeal so some "pandering to casual players" will be required. The moment you allow any form of open-world PvP, the mass appeal goes out the window.
Caww wrote: » There won't be too many casual players willing to have a monthly $15 sub lying around unused throughout the year, either AoC has an appeal to many players or it becomes obscure. I'm hoping for mass appeal so some "pandering to casual players" will be required.
Individuated Soul wrote: » Again, you keep trying to get the game to cater to individuals. The design and philosophy of a game is sacred, not pandering to casuals. If you want to be successful in a system then you must cater yourself to it. Refusal is your right, but don't expect an easy road to success.
Individuated Soul wrote: » Catering to casuals is required when you lack vision, leadership, and are motivated by money. As I said earlier, the philosophy and design pillars are what matter the most and Steven has the intelligence to know that, and leadership to see it through. If the game is great casuals will naturally come, but they are not the main objective. People who will enjoy and partake in the deliberately crafted world of Verra are.
Individuated Soul wrote: » If the game is great casuals will naturally come, but they are not the main objective. .
BlackBrony wrote: » Individuated Soul wrote: » If the game is great casuals will naturally come, but they are not the main objective. . Yeah, they can come, but will they stay? You know, even capitalism needs the masses to work. Does Ashes work if all the players are hardcore and the server is small?
Individuated Soul wrote: » BlackBrony wrote: » Individuated Soul wrote: » If the game is great casuals will naturally come, but they are not the main objective. . Yeah, they can come, but will they stay? You know, even capitalism needs the masses to work. Does Ashes work if all the players are hardcore and the server is small? That is true, but I would argue that beyond preservation and family duty, desire and greed fuels capitalism. As long as desire and greed exists in AoC I think it will do just fine.
Demostrathe wrote: » Caww wrote: » There won't be too many casual players willing to have a monthly $15 sub lying around unused throughout the year, either AoC has an appeal to many players or it becomes obscure. I'm hoping for mass appeal so some "pandering to casual players" will be required. pretty sure steven himself said the games not gonna be for everyone and thats ok with him
Noaani wrote: » Individuated Soul wrote: » Again, you keep trying to get the game to cater to individuals. The design and philosophy of a game is sacred, not pandering to casuals. If you want to be successful in a system then you must cater yourself to it. Refusal is your right, but don't expect an easy road to success. No idea who you are talking about here, but I am going to answer anyway. Ashes is in competition with every other MMO out there. Ashes is also in competition with every FPS game, every single player game, every MOBA. Ashes is also in competition with Netflix, with Disney, with NFL, with NBA, with Fox, with your local golf course, ten pin bowling, movie theatre, stage theatre, comedy club, literally every business out there that provides entertainment. Ashes needs people to say "of all the options open to me, I chose playing Ashes". As such, it needs to cater to every group it identifies as being required for the game to function. If it is not catering to casual players, it means Intrepid have decided they do not need casual players. If Ashes does not have casual players, who are the guilds blocking content from?
Mag7spy wrote: » NiKr Do you want them to change direction to heavily cater to casual players, or is this statement wilding out?
NiKr wrote: » Mag7spy wrote: » NiKr Do you want them to change direction to heavily cater to casual players, or is this statement wilding out? There's a rough middle ground between what Ashes is currently doing and a good casual appeal. I do agree that Ashes should have stuff that appeals to casuals, because I want the game to succeed and exist for 10++ years. W/o casuals it'd be very difficult to achieve. There ways to limit some top lvl content only to hardcore players w/o limiting low-mid tier of that content for casuals. If in the node stream we learn that there's gonna be less than 50k apartments and that in-node processing is super limited in some way - I'll agree with others that Ashes is on a downwards road. I'd like to believe that Intrepid can make designs that are better than just "1% has everything while 99% a beyond poor". I've always seen artisanry as a super casual thing that was meant to appeal to the masses. I hope that is still the case for all professions. Steven said that it is, but his vague nature of speaking definitely didn't help in reassurance of his words (with the "largely" and whatnot adjectives). I want to be a tank that protects and helps the weak players in my node. If there's only 2k people on the whole server, all of whom are hardcore pvpers - I'll have no one to protect. And those 2k could be a reality if Steven keeps making the "this game is not for you" circle ever bigger.
Mag7spy wrote: » What im asking is do you agree they need to change direction to capture the fortnite and LoL crowds with casual gameplay mechanics that will make them play the game and not quit do to more hardcore-ish elements. Ie open world pvp, and anything in related to loss or things being limited, faster progression etc.