Vaknar wrote: » Just to make sure I understand, OP - Your concern is that other players may rush through the leveling experience during testing?
iccer wrote: » Vaknar wrote: » Just to make sure I understand, OP - Your concern is that other players may rush through the leveling experience during testing? What @Noaani has said. Also, I thought leveling experience would be more important. I thought Ashes was going to move away from the current MMO design of just having you rush to the endgame as fast as possible, where the real content begins, and everything during leveling is mostly irrelevant. Freeholds being locked to max level kinda feels like that, it's content gated behind max level (won't say for no reason, because there is a reason for it). I do understand there need to be some limitations, but maybe the requirement would be a certain currency that you obtain during your gameplay (coincidentally, you would get enough of it to unlock Freeholds at around level 50, but the difference here is that it's not the level that's locking you out, it's the amount of currency you have). The difference here is, it doesn't really push you to level up as fast as possible to unlock a Freehold, you might just obtain enough currency before lvl 50, if you really wish to do it. Idk just throwing out random ideas, this is the most irrelevant of the problems with Freeholds anyways.
Neurath wrote: » How have we gone from 20% of all players, to 10% of all players to 5% of all players?
Chicago wrote: » Well mate come up with some solutions instead of crying wich is what the forum post is about, finding fixes for things like this
Neurath wrote: » I can see your point. Yet, I don't think the family system will be removed. I think Steven has doubled down on the family system and might even double down again.
Liniker wrote: » Chicago wrote: » Well mate come up with some solutions instead of crying wich is what the forum post is about, finding fixes for things like this Lol there's absolutely nothing that requires "fixes" my friend, have you tested A2 to know how the system works?
Talents wrote: » I disagree with Freeholds requiring level 50 incentivising "rushing". My reason being that Freeholds were going to be hard to get anyway. Steven said a few months ago that it'd be a monumental achievement to obtain one. You almost certainly wouldn't have the resources to obtain a Freehold prior to level 50 anyway. The level 50 requirement just makes it harder for people to make new accounts to claim freehold plots. If there was no level 50 requirement, people could just make a new account, transfer gold from their main, and instantly acquire a Freehold plot.
Chicago wrote: » Definitley needs to be tested in A2 i think mate, , personally im not a huge fan of the family mechanic to use freeholds, as the way i understood it the family mechanic let you fast travel to your friends, now you are sorta locked into almost paying to join a family to use their artisan equiptment haha just my opinion though
Depraved wrote: » Chicago wrote: » Definitley needs to be tested in A2 i think mate, , personally im not a huge fan of the family mechanic to use freeholds, as the way i understood it the family mechanic let you fast travel to your friends, now you are sorta locked into almost paying to join a family to use their artisan equiptment haha just my opinion though people have organized themselves into families for 20 years of mmorpg now. those are just perks that you get for doing what youve been doing for 20 years "unofficially"