Kilion wrote: » I don't really want to tie myself down when playing this, neither do my friends so we are looking at a small guild of basically mercenaries, dungeon delvers and collectors for rare resources. Move around a lot, see what the world has to offer and be where the action is. Let the people fight over freehold parcels, being king/queen or mayor, we will be out there backing up whichever side pays the most during a siege, protecting caravans or robbing them, fill the ranks of raid groups who look for people who know how to slay beasts and sink ships on the open seas. No way this will be possible with a huge guild.
Veeshan wrote: » anything above 100 players is basicly impossible to control/direct unless majority of players are like mindless zombies. In games similiar to AoC you tend to find any alliance of about 100 players tend to implode after about 1 month and break appart again