Santanico wrote: » Now it has been stated we will be able to acquire seeds for farming from many sources, seeing as the only safe place to grow stuff is on a freehold, does that mean before we get freeholds or in this case "some people" get freeholds will we be able to try in grow stuff in the open world where anyone could Technically take it? The ultimate Risk Vs Reward, similar to Archeage's mechanic before players could have housing. And if this isn't a thing, would you like the ability to grow stuff at your own risk before having a safe place to grow it?
Sathrago wrote: » Santanico wrote: » Now it has been stated we will be able to acquire seeds for farming from many sources, seeing as the only safe place to grow stuff is on a freehold, does that mean before we get freeholds or in this case "some people" get freeholds will we be able to try in grow stuff in the open world where anyone could Technically take it? The ultimate Risk Vs Reward, similar to Archeage's mechanic before players could have housing. And if this isn't a thing, would you like the ability to grow stuff at your own risk before having a safe place to grow it? From what steven said in the recent interview with dgyz and co, there will be rentable public farming that players can engage with inside a node.
BlackBrony wrote: » Sathrago wrote: » Santanico wrote: » Now it has been stated we will be able to acquire seeds for farming from many sources, seeing as the only safe place to grow stuff is on a freehold, does that mean before we get freeholds or in this case "some people" get freeholds will we be able to try in grow stuff in the open world where anyone could Technically take it? The ultimate Risk Vs Reward, similar to Archeage's mechanic before players could have housing. And if this isn't a thing, would you like the ability to grow stuff at your own risk before having a safe place to grow it? From what steven said in the recent interview with dgyz and co, there will be rentable public farming that players can engage with inside a node. Well it makes sense. How large will that be, remains to be known. Casuals can't hold freehold because the associated cost is too high. If it gets destroyed, that's a huge loss
BlackBrony wrote: » Well it makes sense. How large will that be, remains to be known. Casuals can't hold freehold because the associated cost is too high. If it gets destroyed, that's a huge loss
Dygz wrote: » BlackBrony wrote: » Well it makes sense. How large will that be, remains to be known. Casuals can't hold freehold because the associated cost is too high. If it gets destroyed, that's a huge loss I think casuals won't be playing for other reasons, but... Casual players aren't inherently anti-social. Casuals typically are pretty good at pooling resources with other players. Even casual solo players still pool resources with other players.
daveywavey wrote: » Presumably there will be a communal plot inside a node's settlement? Or maybe you'll get some planting-tubs in your apartment that you can put your seeds in.
Caww wrote: » weed farms in the wild should be allowed...
Santanico wrote: » I could see a tavern turned into a vape shop
BlackBrony wrote: » Dygz wrote: » BlackBrony wrote: » Well it makes sense. How large will that be, remains to be known. Casuals can't hold freehold because the associated cost is too high. If it gets destroyed, that's a huge loss I think casuals won't be playing for other reasons, but... Casual players aren't inherently anti-social. Casuals typically are pretty good at pooling resources with other players. Even casual solo players still pool resources with other players. Oh def you're right. I think we will see what happens. I will play the game no matter what. I wanna see it for myself. I do have trouble around PvP since it's something you can't avoid. And being casuals means you should align yourself with gathering resources, but that has a huge cost, which is PvP, so I'm not sure how good will it be.
rocsek wrote: » BlackBrony wrote: » Dygz wrote: » BlackBrony wrote: » Well it makes sense. How large will that be, remains to be known. Casuals can't hold freehold because the associated cost is too high. If it gets destroyed, that's a huge loss I think casuals won't be playing for other reasons, but... Casual players aren't inherently anti-social. Casuals typically are pretty good at pooling resources with other players. Even casual solo players still pool resources with other players. Oh def you're right. I think we will see what happens. I will play the game no matter what. I wanna see it for myself. I do have trouble around PvP since it's something you can't avoid. And being casuals means you should align yourself with gathering resources, but that has a huge cost, which is PvP, so I'm not sure how good will it be. I still think people may be underestimating how much the price of going red will weigh on players. If this system is tuned properly people killing you just for the few resources you have wont happen often. It just wont be worth it in the long run. It will still happen from time to time of course, but with your body count always going up and that counting against you even if you work off the corruption, you'll want to be careful of continually going red. At some point you'll have to spend days just trying to work off the corruption.