Voeltz wrote: » I agree completely. People don't want the same thing as they did 20 years ago. The gamer population is not at all like it used to be. Any player that enjoys fantasy games and PvP should enjoy Ashes of Creation. Players who resent PvP like some that haunt these forums, are far more niche than the ones they claim are. They are just bitter about the game not being built the way they irrationally dreamed it up in their heads. It's their own fault and they should have known better what they were investing in.Now days, the most popular games ARE PvP based, just look at MOBAs, Shooters, battle royales, Survival, pretty much any genre of multiplayer game. Also consider the fact that there hasn't been a good PvP MMO in a long time and there are a ton of us waiting patiently on the sidelines for it. There's definitely an audience for this kind of a game and it's far from small. They just need to make a good game and it will be successful. Don't change the entire game because a few relentless whiners can't handle PvP. Luckily Palia will be out soon, so they can go pick daisies on their free farms and forget about Freeholds.
Trustmebro666 wrote: » Voeltz wrote: » I agree completely. People don't want the same thing as they did 20 years ago. The gamer population is not at all like it used to be. Any player that enjoys fantasy games and PvP should enjoy Ashes of Creation. Players who resent PvP like some that haunt these forums, are far more niche than the ones they claim are. They are just bitter about the game not being built the way they irrationally dreamed it up in their heads. It's their own fault and they should have known better what they were investing in.Now days, the most popular games ARE PvP based, just look at MOBAs, Shooters, battle royales, Survival, pretty much any genre of multiplayer game. Also consider the fact that there hasn't been a good PvP MMO in a long time and there are a ton of us waiting patiently on the sidelines for it. There's definitely an audience for this kind of a game and it's far from small. They just need to make a good game and it will be successful. Don't change the entire game because a few relentless whiners can't handle PvP. Luckily Palia will be out soon, so they can go pick daisies on their free farms and forget about Freeholds. Hmm, you say that people don't want the same things as they did 20 years ago, but Ashes of Creation is far closer to those games from 20 years ago than it is to modern MMORPGs. So, with this logic, people don't want Ashes of Creation? Using other PvP games that don't require you to pick flowers or kill rats for 200-300 hours before you can get into proper PvP isn't really a good point when it comes to the popularity of PvP in MMORPGs. There is an audience for this game; it just won't be that big, and that's completely fine. Any game where other players can decide if you are having fun or not in the context of MMORPGs will be niche. It might start big, but these systems will eventually cannibalize the player base. It's not like this hasn't happened multiple times already. AoC isn't going to be any different.
Fiddlez wrote: » Trustmebro666 wrote: » Voeltz wrote: » I agree completely. People don't want the same thing as they did 20 years ago. The gamer population is not at all like it used to be. Any player that enjoys fantasy games and PvP should enjoy Ashes of Creation. Players who resent PvP like some that haunt these forums, are far more niche than the ones they claim are. They are just bitter about the game not being built the way they irrationally dreamed it up in their heads. It's their own fault and they should have known better what they were investing in.Now days, the most popular games ARE PvP based, just look at MOBAs, Shooters, battle royales, Survival, pretty much any genre of multiplayer game. Also consider the fact that there hasn't been a good PvP MMO in a long time and there are a ton of us waiting patiently on the sidelines for it. There's definitely an audience for this kind of a game and it's far from small. They just need to make a good game and it will be successful. Don't change the entire game because a few relentless whiners can't handle PvP. Luckily Palia will be out soon, so they can go pick daisies on their free farms and forget about Freeholds. Hmm, you say that people don't want the same things as they did 20 years ago, but Ashes of Creation is far closer to those games from 20 years ago than it is to modern MMORPGs. So, with this logic, people don't want Ashes of Creation? Using other PvP games that don't require you to pick flowers or kill rats for 200-300 hours before you can get into proper PvP isn't really a good point when it comes to the popularity of PvP in MMORPGs. There is an audience for this game; it just won't be that big, and that's completely fine. Any game where other players can decide if you are having fun or not in the context of MMORPGs will be niche. It might start big, but these systems will eventually cannibalize the player base. It's not like this hasn't happened multiple times already. AoC isn't going to be any different. What you are missing is that none of the MMOs back then had anything in common really. The only thing that AoC really has in common is that it's not following or copying someone else. It's taking ideas sure and expanding sure but that's good. They also have innovation. Point being that there was no formula before they made what they thought sounded awesome. Best way I can explain it is Theme parks or WoW style are chips and candy. What Intrepid is making is meat and vegetables. Not sure what games you are referring to for "happened multiple times". I will say that your line of thinking is why people still copy WoW. The mindset that WoW showed everyone what works is a pigeon hole. Just because someone "tried" something it doesn't mean that people don't want it. Extraction shooters have become their own Genre like BRs. People don't want candy anymore
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough. Niche can be added to that list of cool kid words people use to devalue others arguments. So I agree with your sentiment, Ashes isn't really niche. It's a call back to the oldschool in many ways. So the real test is how many people want to actually go back to the oldschool, go back home so to speak and how many people are just stuck in some nostalgia act. Personally, take me back to the oldschool. Games looked bad, but they where a hell of a lot more fun. I agree. I am hopeful for many people that put money into the kickstarter. I do not have the source to validate this, but the 100k number was tossed about for people to play alpha 2. There are more backers and prob in greater numbers at the lower level pledges. So even if we lose a percentage, not sure how much, of players chances are we will have many players at launch. Will need good advertising after that and not sure how much of the current younger generation will react to the old school, but I again am hopeful we will get a good percentage to try it, because there is no box cost, just a subscription. So I look forward with optimism. People need to understand that it has been well known this will have pvp and minimal hand holding. So if that is advertised for people to see, then its their choice to play and they should expect it coming into the game. Old School rules, hell I still play UO lol. Steven confirmed the 100k for A2. I am not going to concern myself with the success of Ashes, because I think for the most part its too early too tell. I do not think Ashes will need advertising at all, I think if it's good enough it'll stand on its own laurels and grow in popularity. Sometimes the best way to advertise isn't to Raid Shadow Legends the hell out of everything. I think the younger generation is really no different than generations that raised them, some will enjoy it some will be obnoxious know it all karens or kens and they'll bitch and moan on the forums till they realize they should just spend their money elsewhere. People have preconceived notions of PVP. That's fine, people have preconceived notions of PVE too, that's also fine. I do not typically concern myself with that, if people do not like a free flow game and they try to kick and scream into the night that Ashes forces them to PvP, we can simply look at it as it is, that person would have no integrity as they chose to press play. It's not like Ashes like every other game won't have multiple steps into the game that assumes consent. Anything that goes for PvP, also goes for PvE too. Anyone who cannot handle any form of PvE well then lobby games with their versions of PvP exist and are probably better suited for them. I find lobby PvP inferior to a good mmorpg with an oldschool feel and good combat.
Ravicus wrote: » Solvryn wrote: » Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough. Niche can be added to that list of cool kid words people use to devalue others arguments. So I agree with your sentiment, Ashes isn't really niche. It's a call back to the oldschool in many ways. So the real test is how many people want to actually go back to the oldschool, go back home so to speak and how many people are just stuck in some nostalgia act. Personally, take me back to the oldschool. Games looked bad, but they where a hell of a lot more fun. I agree. I am hopeful for many people that put money into the kickstarter. I do not have the source to validate this, but the 100k number was tossed about for people to play alpha 2. There are more backers and prob in greater numbers at the lower level pledges. So even if we lose a percentage, not sure how much, of players chances are we will have many players at launch. Will need good advertising after that and not sure how much of the current younger generation will react to the old school, but I again am hopeful we will get a good percentage to try it, because there is no box cost, just a subscription. So I look forward with optimism. People need to understand that it has been well known this will have pvp and minimal hand holding. So if that is advertised for people to see, then its their choice to play and they should expect it coming into the game. Old School rules, hell I still play UO lol.
Solvryn wrote: » Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough. Niche can be added to that list of cool kid words people use to devalue others arguments. So I agree with your sentiment, Ashes isn't really niche. It's a call back to the oldschool in many ways. So the real test is how many people want to actually go back to the oldschool, go back home so to speak and how many people are just stuck in some nostalgia act. Personally, take me back to the oldschool. Games looked bad, but they where a hell of a lot more fun.
Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough.
Veeshan wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough. Niche can be added to that list of cool kid words people use to devalue others arguments. So I agree with your sentiment, Ashes isn't really niche. It's a call back to the oldschool in many ways. So the real test is how many people want to actually go back to the oldschool, go back home so to speak and how many people are just stuck in some nostalgia act. Personally, take me back to the oldschool. Games looked bad, but they where a hell of a lot more fun. I agree. I am hopeful for many people that put money into the kickstarter. I do not have the source to validate this, but the 100k number was tossed about for people to play alpha 2. There are more backers and prob in greater numbers at the lower level pledges. So even if we lose a percentage, not sure how much, of players chances are we will have many players at launch. Will need good advertising after that and not sure how much of the current younger generation will react to the old school, but I again am hopeful we will get a good percentage to try it, because there is no box cost, just a subscription. So I look forward with optimism. People need to understand that it has been well known this will have pvp and minimal hand holding. So if that is advertised for people to see, then its their choice to play and they should expect it coming into the game. Old School rules, hell I still play UO lol. Steven confirmed the 100k for A2. I am not going to concern myself with the success of Ashes, because I think for the most part its too early too tell. I do not think Ashes will need advertising at all, I think if it's good enough it'll stand on its own laurels and grow in popularity. Sometimes the best way to advertise isn't to Raid Shadow Legends the hell out of everything. I think the younger generation is really no different than generations that raised them, some will enjoy it some will be obnoxious know it all karens or kens and they'll bitch and moan on the forums till they realize they should just spend their money elsewhere. People have preconceived notions of PVP. That's fine, people have preconceived notions of PVE too, that's also fine. I do not typically concern myself with that, if people do not like a free flow game and they try to kick and scream into the night that Ashes forces them to PvP, we can simply look at it as it is, that person would have no integrity as they chose to press play. It's not like Ashes like every other game won't have multiple steps into the game that assumes consent. Anything that goes for PvP, also goes for PvE too. Anyone who cannot handle any form of PvE well then lobby games with their versions of PvP exist and are probably better suited for them. I find lobby PvP inferior to a good mmorpg with an oldschool feel and good combat. The 100k number will explode when they actually give a date for A2 tbh, most people probaly havant bought in cause there no game for them yet, once A2 becomes available or date for it there be people buying in.
Depraved wrote: » Veeshan wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough. Niche can be added to that list of cool kid words people use to devalue others arguments. So I agree with your sentiment, Ashes isn't really niche. It's a call back to the oldschool in many ways. So the real test is how many people want to actually go back to the oldschool, go back home so to speak and how many people are just stuck in some nostalgia act. Personally, take me back to the oldschool. Games looked bad, but they where a hell of a lot more fun. I agree. I am hopeful for many people that put money into the kickstarter. I do not have the source to validate this, but the 100k number was tossed about for people to play alpha 2. There are more backers and prob in greater numbers at the lower level pledges. So even if we lose a percentage, not sure how much, of players chances are we will have many players at launch. Will need good advertising after that and not sure how much of the current younger generation will react to the old school, but I again am hopeful we will get a good percentage to try it, because there is no box cost, just a subscription. So I look forward with optimism. People need to understand that it has been well known this will have pvp and minimal hand holding. So if that is advertised for people to see, then its their choice to play and they should expect it coming into the game. Old School rules, hell I still play UO lol. Steven confirmed the 100k for A2. I am not going to concern myself with the success of Ashes, because I think for the most part its too early too tell. I do not think Ashes will need advertising at all, I think if it's good enough it'll stand on its own laurels and grow in popularity. Sometimes the best way to advertise isn't to Raid Shadow Legends the hell out of everything. I think the younger generation is really no different than generations that raised them, some will enjoy it some will be obnoxious know it all karens or kens and they'll bitch and moan on the forums till they realize they should just spend their money elsewhere. People have preconceived notions of PVP. That's fine, people have preconceived notions of PVE too, that's also fine. I do not typically concern myself with that, if people do not like a free flow game and they try to kick and scream into the night that Ashes forces them to PvP, we can simply look at it as it is, that person would have no integrity as they chose to press play. It's not like Ashes like every other game won't have multiple steps into the game that assumes consent. Anything that goes for PvP, also goes for PvE too. Anyone who cannot handle any form of PvE well then lobby games with their versions of PvP exist and are probably better suited for them. I find lobby PvP inferior to a good mmorpg with an oldschool feel and good combat. The 100k number will explode when they actually give a date for A2 tbh, most people probaly havant bought in cause there no game for them yet, once A2 becomes available or date for it there be people buying in. damn the packs just changed and i dont like the new one either ugh. i guess if i dont buy it now i never will. i remember there was a pack that i liked a while back and now i regret not buying it T_t i dont rly care too much for skins tho but oh well
Depraved wrote: » also what is BRs?
Fantmx wrote: » I think it would be helpful to clarify if we are talking niche in the gaming community at large or the mmorpg community.
Azherae wrote: » Fantmx wrote: » I think it would be helpful to clarify if we are talking niche in the gaming community at large or the mmorpg community. According to the OP, we should ask Asmongold, or at least take Asmon's usual 'definition'.
Fiddlez wrote: » Azherae wrote: » Fantmx wrote: » I think it would be helpful to clarify if we are talking niche in the gaming community at large or the mmorpg community. According to the OP, we should ask Asmongold, or at least take Asmon's usual 'definition'. I would just add that I don't think Asmongold's opinion is the end all be all but in that it just seems to reflect the common notion that this game will have a smaller community. It was more to add weight to idea of the general populace feeling this way. I am super excited for AoC and I just don't think anyone should allow bad logic or cynicism to be their guide. Don't let others dampen it either. It might also be a disservice to the game because of how the development is being structured. Where feedback seems to have a larger roll then ever before.
Percimes wrote: » Depraved wrote: » also what is BRs? Battle Royal. I guess. Fortnight, PUBG, etc.
iccer wrote: » I honestly wouldn't even care if it isn't a massive success, as long as I enjoy the game, and as long as it has a healthy playerbase.
Raven016 wrote: » iccer wrote: » I honestly wouldn't even care if it isn't a massive success, as long as I enjoy the game, and as long as it has a healthy playerbase. What is a healthy player-base? Why do you need it?
iccer wrote: » Raven016 wrote: » iccer wrote: » I honestly wouldn't even care if it isn't a massive success, as long as I enjoy the game, and as long as it has a healthy playerbase. What is a healthy player-base? Why do you need it? Can't tell if it was a genuine question, or just a snarky "question". Healthy player-base means different things for each game, because the number isn't always the same. The most obvious reason why you need a healthy player base, is because the game needs to earn money. From just running the game, to customer support, marketing, to developing new content, it all requires money. If the game doesn't earn enough money, then it basically dies out. If there are not enough players, the game won't earn enough, especially if it relies on monthly subs and cosmetics. If they went straight out p2w route, then you would have whales keeping the game on life support. Another reason, which is especially the case with games like Ashes, is that the game's systems simply require other players' contribution (the most obvious example would be nodes). Especially if you have multiple servers, that each offer a different and unique experience. Players will be the main driving force for anything that happens in Ashes, you need players to keep the game world "alive". And personally, whenever I play a game, I want to easily find groups for stuff, to have an active guild, to encounter others in the world, and to be able to do all sorts of content, whether it's world bosses, open-world PvP, instanced arena PvP, dungeons, or whatever else. The whole risk/reward goes out the window if there aren't enough players playing the game, because there won't be any risk.
Raven016 wrote: » iccer wrote: » Raven016 wrote: » iccer wrote: » I honestly wouldn't even care if it isn't a massive success, as long as I enjoy the game, and as long as it has a healthy playerbase. What is a healthy player-base? Why do you need it? Can't tell if it was a genuine question, or just a snarky "question". Healthy player-base means different things for each game, because the number isn't always the same. The most obvious reason why you need a healthy player base, is because the game needs to earn money. From just running the game, to customer support, marketing, to developing new content, it all requires money. If the game doesn't earn enough money, then it basically dies out. If there are not enough players, the game won't earn enough, especially if it relies on monthly subs and cosmetics. If they went straight out p2w route, then you would have whales keeping the game on life support. Another reason, which is especially the case with games like Ashes, is that the game's systems simply require other players' contribution (the most obvious example would be nodes). Especially if you have multiple servers, that each offer a different and unique experience. Players will be the main driving force for anything that happens in Ashes, you need players to keep the game world "alive". And personally, whenever I play a game, I want to easily find groups for stuff, to have an active guild, to encounter others in the world, and to be able to do all sorts of content, whether it's world bosses, open-world PvP, instanced arena PvP, dungeons, or whatever else. The whole risk/reward goes out the window if there aren't enough players playing the game, because there won't be any risk. Given that you said you don't care if it isn't a massive success, you shouldn't have spent more than half of the post about the need to have profit. Only the last part, about finding groups should be important for you. That means you should not run away from this game if you like it and it has a single server with enough players for you to find groups. You don't need more servers, isn't it?
iccer wrote: » Raven016 wrote: » iccer wrote: » Raven016 wrote: » iccer wrote: » I honestly wouldn't even care if it isn't a massive success, as long as I enjoy the game, and as long as it has a healthy playerbase. What is a healthy player-base? Why do you need it? Can't tell if it was a genuine question, or just a snarky "question". Healthy player-base means different things for each game, because the number isn't always the same. The most obvious reason why you need a healthy player base, is because the game needs to earn money. From just running the game, to customer support, marketing, to developing new content, it all requires money. If the game doesn't earn enough money, then it basically dies out. If there are not enough players, the game won't earn enough, especially if it relies on monthly subs and cosmetics. If they went straight out p2w route, then you would have whales keeping the game on life support. Another reason, which is especially the case with games like Ashes, is that the game's systems simply require other players' contribution (the most obvious example would be nodes). Especially if you have multiple servers, that each offer a different and unique experience. Players will be the main driving force for anything that happens in Ashes, you need players to keep the game world "alive". And personally, whenever I play a game, I want to easily find groups for stuff, to have an active guild, to encounter others in the world, and to be able to do all sorts of content, whether it's world bosses, open-world PvP, instanced arena PvP, dungeons, or whatever else. The whole risk/reward goes out the window if there aren't enough players playing the game, because there won't be any risk. Given that you said you don't care if it isn't a massive success, you shouldn't have spent more than half of the post about the need to have profit. Only the last part, about finding groups should be important for you. That means you should not run away from this game if you like it and it has a single server with enough players for you to find groups. You don't need more servers, isn't it? Well it doesn't need to be a massive success, aka the top dog, No.1 MMORPG. It can still do just fine with being a moderate success. What if I happen to play on a dead server? What does 1 server having enough players do for me, if I'm not on that server? We're now getting into server transfers and other stuff... Honestly I don't even see what is the point you're trying to make here?