akabear wrote: » Q1 What size guild (total members) would you like to join? Enough to fill a raid consistently to do content. Q2 What is your attraction to a guild of that size? For me it's about the connections, friendships, and bullshitting done on VOIP. My mmo adventure started with Everquest online adventures for PS2 HDD and a Dragonball Z texted based MUD in the late 90s. I still talk to the closer friends I made during those days. To be clear though I like to be around like minded people with similar goals and are willing to burn the midnight oil with me.
Ripteye wrote: » It is becoming obvious you want to be in the largest guild possible. The similarities to Eve online are starting to show, small gang guilds while they can survive for a time will ultimately be a target for Bigger fish. Solo play will not be profitable, you can play the game solo sure but will be extremely limited on what you can accomplish, at least this is how it currently appears to me. I could be wrong and if someone can clarify for me why I'd listen.
superhero6785 wrote: » Ripteye wrote: » It is becoming obvious you want to be in the largest guild possible. The similarities to Eve online are starting to show, small gang guilds while they can survive for a time will ultimately be a target for Bigger fish. Solo play will not be profitable, you can play the game solo sure but will be extremely limited on what you can accomplish, at least this is how it currently appears to me. I could be wrong and if someone can clarify for me why I'd listen. They've said that guilds will have to choose between additional member slots, or buffs which strengthen your members. So there are benefits to being part of a tight knit guild. If you can't effectively organize 300 players and only, say 100 players are you "core" members, then you'd be better off just having a 100 person guild and kicking the other 200 and giving the core members better buffs.
Phlight wrote: » Ripteye wrote: » It is becoming obvious you want to be in the largest guild possible. The similarities to Eve online are starting to show, small gang guilds while they can survive for a time will ultimately be a target for Bigger fish. Solo play will not be profitable, you can play the game solo sure but will be extremely limited on what you can accomplish, at least this is how it currently appears to me. I could be wrong and if someone can clarify for me why I'd listen. Currently on the wiki: Guild alliances Guild leaders can create an alliance at a later stage in guild progression by completing a quest. Once created, the leader can invite up to three other guilds to this alliance, but this is subject to change. A guild may only be a member of one alliance. There is no member cap in an alliance, only a maximum of four guilds. The smaller guilds can form with other guilds to make a guild alliance. Thus increasing your power or prowess over a region. "Oh shit that Guild is aligned with Guild X, we don't want that smoke." I equate it to Achilles and the Myrmidons. They were a part of the Greek army but they fought for themselves and glory.
akabear wrote: » Q1 What size guild (total members) would you like to join? Q2 What is your attraction to a guild of that size?https://strawpoll.com/NPgxEVVjeZ2
HumblePuffin wrote: » (POLL) What size guild would you like to join ?
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.