EngimaGamer wrote: » Leveling in Alpha 1 felt extremely limited for healers and heavily relied on having a damage counterpart. While I understand alpha 1 was not for balancing. How do you plan to balance the capabilities of a healer leveling vs the damage leveling? Are you going to require that dps needs a healer just as much as a healer needs a dps? It seems like the requirement for dependency on healers is missing in the leveling process which allows dps/tank players to bypass the goal of working as a "group" when min maxing. Welcoming anyone's thoughts/opinions on this topic and how I can change my question or just to spark conversation about healing. Feel like its not talked about enough!
EngimaGamer wrote: » @Depraved Yeah I just don't think there is equity in solo leveling so why should it level someone faster? I know numerous people who solo leveled much quicker than group leveling or utilized group leveling after soloing through most levels much faster. I do not disagree that healers are needed at some point, but we do not level at the same pace as DPS solo which doesn't seem balanced. I don't expect to do more damage I just expect a even playing field while leveling.
Azherae wrote: » EngimaGamer wrote: » Leveling in Alpha 1 felt extremely limited for healers and heavily relied on having a damage counterpart. While I understand alpha 1 was not for balancing. How do you plan to balance the capabilities of a healer leveling vs the damage leveling? Are you going to require that dps needs a healer just as much as a healer needs a dps? It seems like the requirement for dependency on healers is missing in the leveling process which allows dps/tank players to bypass the goal of working as a "group" when min maxing. Welcoming anyone's thoughts/opinions on this topic and how I can change my question or just to spark conversation about healing. Feel like its not talked about enough! How did you find it to be limited? I would like to compare it to my own experience leveling as Cleric in Alpha 1 (my Alpha-1 playloop was basically to just go straight to the beach near Moonhollow and level there every time while my friends went to quest and do other things to compare, and I usually outpaced them and they had to come join me to get exp).
BlackBrony wrote: » Well, if you don't need a group to level and do quest, then it's bad design. This game should require cooperation and competition. You need a good party to complete quest. If you can just solo, there's no point. You should be able to solo mobs that are at least 2 levels lower than you.
Depraved wrote: » BlackBrony wrote: » Well, if you don't need a group to level and do quest, then it's bad design. This game should require cooperation and competition. You need a good party to complete quest. If you can just solo, there's no point. You should be able to solo mobs that are at least 2 levels lower than you. the game requires cooperation and competition is everywhere. you should be able to solo, at a slower pace than a group though. bad design is what you are suggesting. and why mobs 2 levels below you? where does that magic number comes from?
BlackBrony wrote: » You should maybe be able to solo easily mobs X levels lower than you. If they're your level it should require high skills. We can't allow solo players to play without engaging with the community
Fantmx wrote: » Shadowpriest was the most solo fun I have had as a healer.
mcnasty wrote: » BlackBrony wrote: » You should maybe be able to solo easily mobs X levels lower than you. If they're your level it should require high skills. We can't allow solo players to play without engaging with the community I totally disagree with this take. Your comments would mean that even simple exploration would require a group, because encountering even 1 mob at your level means you're probably going to die. Gathering/exploring should absolutely not require grouping to survive the environment. I enjoy group content, and feel an MMO should absolutely require player cooperation. I want both solo and group content to be difficult. I want every encounter to require me to be on my game, or die. I want some areas that are too much for me to handle solo. I want difficult content, overall. But I also want to be able to level, quest, gather, etc solo for a few nights a week when I don't have the time or desire to group up. I personally want 80% of quests to be solo/soloable, with 20% extremely hard to solo and require multi-player cooperation. There will be more than enough group content with world bosses, guild, raids, pvp caravans and sieges, etc.
Catmonkey wrote: » Fantmx wrote: » Shadowpriest was the most solo fun I have had as a healer. I definitely feel that. Levelling as spriest back in vanilla was fun, and they were pretty good for PvP too (Bloodscalp EU represent!). I've also levelled in holy spec, and that was a lot less fun. My TTK was measures in days.
Percimes wrote: » Catmonkey wrote: » Fantmx wrote: » Shadowpriest was the most solo fun I have had as a healer. I definitely feel that. Levelling as spriest back in vanilla was fun, and they were pretty good for PvP too (Bloodscalp EU represent!). I've also levelled in holy spec, and that was a lot less fun. My TTK was measures in days. Haha, in Classic I levelled my priest spec in discipline. Mostly in solo. Thank the light for the wand. Not has bad as Holy, but still...
Phlight wrote: » Azherae wrote: » EngimaGamer wrote: » Leveling in Alpha 1 felt extremely limited for healers and heavily relied on having a damage counterpart. While I understand alpha 1 was not for balancing. How do you plan to balance the capabilities of a healer leveling vs the damage leveling? Are you going to require that dps needs a healer just as much as a healer needs a dps? It seems like the requirement for dependency on healers is missing in the leveling process which allows dps/tank players to bypass the goal of working as a "group" when min maxing. Welcoming anyone's thoughts/opinions on this topic and how I can change my question or just to spark conversation about healing. Feel like its not talked about enough! How did you find it to be limited? I would like to compare it to my own experience leveling as Cleric in Alpha 1 (my Alpha-1 playloop was basically to just go straight to the beach near Moonhollow and level there every time while my friends went to quest and do other things to compare, and I usually outpaced them and they had to come join me to get exp). I found healer to be somewhat broken in A1. I was able to solo the Ice dragon. I was never in danger of dying while leveling. I could go nonstop in the solo grind. Compared to Tank where I died a few times and had to stop to heal up every few kills.