Noaani wrote: » As for in guild reputation - assuming reputation is assigned by players, this is a great way to lock out anyone not in a big guild.
Noaani wrote: » What I am saying is - no matter what it looks like, organized people will always be more organized than disorganized people.
Solvryn wrote: » Well the devs will figure out you can't build a game with Zerglord mentality, have to understand your demographic and Zerglords only a percentage of the population base. By reading a lot of the forums, the consensus here is that there is a sense that Intrepid doesn't understand the diverse demographics of it's player-base and thats apart of the double edged sword of "build it and they will come", mentality. Maybe it's an oversight, but it seems to me Intrepid might have forgot to consider the psychology of player-base. A fun passion project can do that, make you lose touch with the whole demographic.
Kilion wrote: » pyreal wrote: » I'll restate: . Wherever a Freehold is bid on, the the largest bid will be a pooled one, and they will win. 1x2 beats 1x1. . The pooled resources will come from a Guild. . Guilds control all Freeholds. Seems a logical progression to me... It is but only if these guilds would always be there when an auction is taking place or get time to do as you described. Sure, there is a chance for that but I don't see that to be very likely, unless the bidding periods are stretched so long that anyone gets the chance to strategize and organize like you laid out. And I doubt that will be the case. pyreal wrote: » This will be the general rule. A few individuals will get a one early on, but once Guilds become established there won't be any more Freeholds in non-Guild hands. Provided that this is what the system will be optimized for: yes. But we don't know if that is the case, but for that we will have to wait and see what this "vetting quest" will look like that Steven mentioned. I suspect it will be not a static system, the bidding process for higher tier node parcels will take longer while the ones for a parcel in a Villages ZOI will be fairly short (leaning more towards "first come first serve") pyreal wrote: » Their bidding power can't be matched by individuals or small fry Guilds. Only if that will be the sole mettric by which it will be decided who gets it, which I doubt to be the case as Steven said.
pyreal wrote: » I'll restate: . Wherever a Freehold is bid on, the the largest bid will be a pooled one, and they will win. 1x2 beats 1x1. . The pooled resources will come from a Guild. . Guilds control all Freeholds. Seems a logical progression to me...
pyreal wrote: » This will be the general rule. A few individuals will get a one early on, but once Guilds become established there won't be any more Freeholds in non-Guild hands.
pyreal wrote: » Their bidding power can't be matched by individuals or small fry Guilds.
Kilion wrote: » @HumblePuffin Exactly, I doubt that on each server there will be so many guilds who have such tight information networks to always know when somewhere a freehold becomes available, the organization to quickly position someone to buy it, always sufficient funding to afford it or just the interest to snatch up every freehold that becomes available. The notion just seems far fetched. There will be guilds like that, no doubt, but will all the hardcore gamers of that level of dedication play Ashes and distribute so equally amongst the servers that they will just dominate these servers? No way, I just don't see that being the case, not by a long shot. For any more details I think we need to wait for the Alpha and Beta tests. Too many unanswered questions, especially regarding the player base and the final iteration of the system.