LadyZel wrote: » HumblePuffin wrote: » I really don’t understand why we can’t just manually flag. I feel like it’s fair to run around as a combatant to show that I’m down for some pvps, in exchange for reduced death penalties. Greens can tell that maybe they should be more concerned about me, purples know that I’m down for a scuffle. Win win. I would keep the force attack method too. My guess is manual flagging would turn out like NW where most people don't bother flagging for pvp at all. Apparently, everyone loves open world pvp, but when given a choice, the majority choose not to engage.
HumblePuffin wrote: » I really don’t understand why we can’t just manually flag. I feel like it’s fair to run around as a combatant to show that I’m down for some pvps, in exchange for reduced death penalties. Greens can tell that maybe they should be more concerned about me, purples know that I’m down for a scuffle. Win win. I would keep the force attack method too.
Noaani wrote: » My understanding is that you do still need to force attack. This is because if it is not needed, someone could walk up to an AoE based class killing mobs and essentially force them to flag by walking in to an AoE.
Shabooey wrote: » It seemed like reading the Wiki that Corrupt players are free to be attacked by anyone.
Noaani wrote: » LadyZel wrote: » HumblePuffin wrote: » I really don’t understand why we can’t just manually flag. I feel like it’s fair to run around as a combatant to show that I’m down for some pvps, in exchange for reduced death penalties. Greens can tell that maybe they should be more concerned about me, purples know that I’m down for a scuffle. Win win. I would keep the force attack method too. My guess is manual flagging would turn out like NW where most people don't bother flagging for pvp at all. Apparently, everyone loves open world pvp, but when given a choice, the majority choose not to engage. Yeah, it's funny how this is the case. People love the idea of PvP, they love PvP when they want it (this is me), but most people primarily just want to get on doing the thing they want to be doing.
superhero6785 wrote: » Honestly, I feel like you should gain corruption for even attacking a green player. Albeit a small amount. I can see people who don't mind playing as combatants just attacking greens because they think it's funny, or to annoy them & to bait them into fighting back.
Depraved wrote: » superhero6785 wrote: » Honestly, I feel like you should gain corruption for even attacking a green player. Albeit a small amount. I can see people who don't mind playing as combatants just attacking greens because they think it's funny, or to annoy them & to bait them into fighting back. what if i know you will attack me first because you have been griefing me for a while and maybe killed me a couple of times, then I attack you first to see if i can win the fight this time. now, I gain corruption, now im red and you can cc me but i cant cc you. you hit back stun me and kill me. I drop all my gear because of the tiny bit of corruption that you are suggesting. do you think this is fair? great idea genius.
Raven016 wrote: » How long the corruption lasts?
Mag7spy wrote: » Raven016 wrote: » How long the corruption lasts? Forever until you work it off or die enough times.
Noaani wrote: » Depraved wrote: » superhero6785 wrote: » Honestly, I feel like you should gain corruption for even attacking a green player. Albeit a small amount. I can see people who don't mind playing as combatants just attacking greens because they think it's funny, or to annoy them & to bait them into fighting back. what if i know you will attack me first because you have been griefing me for a while and maybe killed me a couple of times, then I attack you first to see if i can win the fight this time. now, I gain corruption, now im red and you can cc me but i cant cc you. you hit back stun me and kill me. I drop all my gear because of the tiny bit of corruption that you are suggesting. do you think this is fair? great idea genius. First of all, yeah, corruption on attack shouldn't be a thing. That said, if you are going to give a scenario, think it through better. If someone had attacked you a couple of times in this scenario, they would have corruption. If you think that you gaining corruption would result in you being killed and dropping all your gear, wouldn't that have happened to that other player first? Again, not saying it's a good idea, but your scenario here doesn't work.
Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » How long the corruption lasts? Forever until you work it off or die enough times. How do you work it off?
Percimes wrote: » 90 seconds is both long and short. I wonder... Could it be one of the factor that lead to the open sea the become an always combatant zone? I can easily imagine a chain of adjustments where it became the chosen option. Internal testing of naval combat showed that to be interesting, a bigger ocean was required for ships to manoeuvre. With more space players would de-flag too easily or too frequently in naval battle and it was messing something with CC immunity or naval skills. To keep the de-flag timer consistent, it was decided instead to make the open sea a "purple zone". Upping the risks lead to upping the rewards. I repeat, just one way I imagine the reasoning. Everything completely pulled out of my a... well, you know how the saying goes.
Shabooey wrote: » Are they making the open seas a loot hot-spot in order to fit with their risk v reward mantra? I haven't seen/read enough about them to know what content is going to be there. The other reason is that, like a few have mentioned, that it's too difficult at the minute to change the corruption system for the open sea. I have no technical background so no idea how easy/hard that would be but to a layman like me it doesn't seem that difficult to do. Might cause a problem if one person on your ship gets the killing blow and goes red but the rest of you don't? I don't know I'm just thinking aloud. Or is it they just want the open seas to be a place where people can get their pirate on?