HumblePuffin wrote: » Percimes wrote: » 90 seconds is both long and short. I wonder... Could it be one of the factor that lead to the open sea the become an always combatant zone? I can easily imagine a chain of adjustments where it became the chosen option. Internal testing of naval combat showed that to be interesting, a bigger ocean was required for ships to manoeuvre. With more space players would de-flag too easily or too frequently in naval battle and it was messing something with CC immunity or naval skills. To keep the de-flag timer consistent, it was decided instead to make the open sea a "purple zone". Upping the risks lead to upping the rewards. I repeat, just one way I imagine the reasoning. Everything completely pulled out of my a... well, you know how the saying goes. This is similar to where I landed on how they came to this decision. I could see they maybe wanted the open oceans to have additional risk of PvP, and the current corruption penalties felt too heavy handed in the context of multiple players on a ship out at sea. Maybe some technical limitations in being able to tune naval corruption separately from from not naval corruption, and eventually the fix being “screw it, just make them auto flag”
Percimes wrote: » 90 seconds is both long and short. I wonder... Could it be one of the factor that lead to the open sea the become an always combatant zone? I can easily imagine a chain of adjustments where it became the chosen option. Internal testing of naval combat showed that to be interesting, a bigger ocean was required for ships to manoeuvre. With more space players would de-flag too easily or too frequently in naval battle and it was messing something with CC immunity or naval skills. To keep the de-flag timer consistent, it was decided instead to make the open sea a "purple zone". Upping the risks lead to upping the rewards. I repeat, just one way I imagine the reasoning. Everything completely pulled out of my a... well, you know how the saying goes.
Dygz wrote: » Well, then maybe that's the way Steven should have spun the reason for the change - instead of:"We want to encourage intelligent calculations of Risk v Reward. These are elements that I think players feel really accomplished when they know that they overcame risk for the trophy. That not everybody makes it, but I did." "When you move off of land, you need to be careful! And there is a lot of opportunity... and because there is a lot of opportunity that is unique to that content, that's unique to that sea... that's treasure finding, that's NPCs, that's a lot of different things... there's a lot of different stuff...there needs to be risk associated with all of that." ---Steven - Development Update with New Map and Feature Discussions - August 26, 2022 It's really just an excuse for more intense, adrenaline-fueled PvP combat. Which is great for Hardcore Challenge gamers who crave intense competition. Too intense for my interests.
Shabooey wrote: » Are they making the open seas a loot hot-spot in order to fit with their risk v reward mantra? I haven't seen/read enough about them to know what content is going to be there.
Well, then maybe that's the way Steven should have spun the reason for the change
Shabooey wrote: » Are they making the open seas a loot hot-spot in order to fit with their risk v reward mantra? I haven't seen/read enough about them to know what content is going to be there. The other reason is that, like a few have mentioned, that it's too difficult at the minute to change the corruption system for the open sea. I have no technical background so no idea how easy/hard that would be but to a layman like me it doesn't seem that difficult to do. Might cause a problem if one person on your ship gets the killing blow and goes red but the rest of you don't? I don't know I'm just thinking aloud. Or is it they just want the open seas to be a place where people can get their pirate on?
Noaani wrote: » The issue with players being able to flag themselves is it increases the understanding players will have of whether someone is likely to fight back or not (which I gather is the reason you want it), but in turn this will drastically impact the corruption system. Steven has talked about this in the past.
Raven016 wrote: » How long the corruption lasts?
Depraved wrote: » I drop all my gear because of the tiny bit of corruption that you are suggesting. do you think this is fair? great idea genius.
Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » How long the corruption lasts? Forever until you work it off or die enough times. How do you work it off?
Mag7spy wrote: » Raven016 wrote: » How long the corruption lasts? Forever until you work it off or die enough times.
HumblePuffin wrote: » I am providing obviously an assumption, but something like that is the general way my brain tried to make sense of the decision. Seems absolute and out of character. Almost every other aspect of the game there’s a lever to adjust to come to an ideal amount of interaction they want to see, so it feels odd to me, if there wasn’t a reason, to give all the control away in this one area.
Dygz wrote: » HumblePuffin wrote: » I am providing obviously an assumption, but something like that is the general way my brain tried to make sense of the decision. Seems absolute and out of character. Almost every other aspect of the game there’s a lever to adjust to come to an ideal amount of interaction they want to see, so it feels odd to me, if there wasn’t a reason, to give all the control away in this one area. Feels like he always had it at the back of his mind because in May 2018, when I first asked him about Ashes PvP compared to other games, and we kinda mentioned FFA PvP zones/murderbox games: I told Steven: "EvE is a murderbox to me." Steven said, "Well, EvE is a murderbox if you go to certain sectors, right?" I said, "I don't know! I'm staying away from EvE because it's too PvP-centric for me!" And he was all, "Oooh! I seeee." ---The Ashen Forge - Episode 15: An Interview with Steven Sharif Even then, he says that his hopes are that the PvP in Ashes is meaningful, such that the rewards are worthy of the risk. So... really, as long as he moves the lever up on the rewards, he feels it's OK to move the lever up on the PvP competition as well. It just happens that for me, it's not possible to gove me a reward that would compensate for open world, auto-consent FFA PvP combat.
Depraved wrote: » you cant have that adrenaline release everyday at your age dygz ahah