George_Black wrote: » Enough with the casual farmiville QQ. Freeholds are an important achievement. Feeeholds should be family locked. Period. This will prevent 1000 member guilds from giving permission to 1000 people to work on the freehold. Even the battalion permission idea will cause people to stop and think: "Do I wanna be a nobody with nothing, amongst 1000 people? Or should I join a guild with 50-80 members and rotate batalion/family membership so that I am permitted to gain access to the 'guilds freeholds' ?" Fvck waiting for 1000 other members. I think such restrictions will further empower meaningful, smaller communities and weaken the strong advantage that big guilds have, the sheer numbers power. I think freeholds should allow permission to family members only to help small, strong guilds compete for them, whilst the big guilds enjoy the castles.
Nerror wrote: » Why on earth are you assuming casuals aren't in guilds? That makes no sense. While I am all for limiting the power of the large guilds who already have a lot of advantages in the game, they are comprised of families too. This won't stop them from wanting or getting freeholds.
George_Black wrote: » The freeholds are not for casuals.
George_Black wrote: » They are for guilds. Should they be for megaguilds or not?
Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term?
Fantmx wrote: » Do you think this will be good for the game long term?
Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods?
Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing?
Depraved wrote: » it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods?
Nerror wrote: » Killing the game for time-casuals, and not giving them cool things to do is a great way to kill a game. They need meat too. Casuals generally outnumber hardcore players by a very large margin. Steven knows this too. They pay the same amount of money as hardcore players and are absolutely the ones really paying the bills for the company. All the things you can do on a freehold are traditionally things many casual players love to do, so denying them that would be eminently stupid for the health of the game. Casuals join families and guilds too. The truly solo player is not very common. And who cares if they don't run their freehold to full capacity? That's just more market share for the hardcore players.