iccer wrote: » JamesSunderland wrote: » iccer wrote: » It all depends what you consider a game developer to be. Steven isn't directly creating the game by writing the code, or by designing systems, assets, or anything by himself. He has hired people to do that though. If you consider someone to be a game dev just because they're telling people what to design/create, then sure, Steven is a game dev. I wouldn't agree with that definition though. He's just a guy with a vision, and his team of game devs, and other people, are the ones who are making that vision a reality. Now he obviously knows a lot of stuff about game development, as he's been at it for 7+ years at this point, but just because he knows stuff about it, doesn't mean that he knows how to do it. You see, the term "game developer" is quite a broad term that encompasses a multitude of different roles and functions in game development and not just coders/designers as you seems to think, but your are free to maintain your assumptions or disagree with that. Guess what is also a direct role/fuction in game development? Creative Director, pretty much the brain guiding the body of the game development team alongside Lead Game Designer towards the game as whole. Here, let me give you some examples of game developer fuctions:https://www.coursera.org/articles/game-developerDevelop new ideas for game design Translate visual ideas into code Prototype, iterate, and polish gameplay Collaborate with designers, producers, artists, and quality analysts Monitor game stability across platforms Review existing code and recommend improvements Port games or elements from one system to another Saw any that reminds you of the Creative Director role? If you would've read the link you quoted, you would understand that he is not something superficial like "just a guy with a vision". I know a lot of stuff about cooking, it doesn't mean I'm a chef nor a great cook at that. That's just a basic false equivalence fallacy. Game dev is someone that does most of those things, or at least a few. - Develop new ideas for game design - I think Steven does that, but so do the devs. Can't really say he's a dev though.- Translate visual ideas into code - Steven doesn't do that- Prototype, iterate, and polish gameplay - Steven doesn't do that - Collaborate with designers, producers, artists, and quality analysts - I mean I'm sure he does that, but that doesn't mean he's a dev just because he 'collaborates' with them.- Monitor game stability across platforms - I'm sure that's done by a dedicated team of people, and not Steven. Though again, you could argue he does monitor it, because his team will provide him with information about it.- Review existing code and recommend improvements - Again, not something he does.- Port games or elements from one system to another - Again, he might suggest the devs add x to y, but he doesn't do it himself, he himself doesn't port anything. Those bolded points are what someone would consider a dev to be. Other 2 are just extras that could be applied to anything. He's a creative director, a game designer if you will. What he is not is a game dev, who builds the game (programming systems, coding in general, creating graphics, animations, etc.). His role is really important, and you can't just have a bunch of devs and expect a great game, you also need someone to lead them and direct them, which is why he's a creative DIRECTOR."A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs & translates the creative peoples whom produce the end results." - Here's what wiki considers a creative director to be. He oversees the creation, but he doesn't create, he makes creative decisions, but he doesn't create. Devs are the creators of the game. Btw this whole discussion is stupid and pointless.
JamesSunderland wrote: » iccer wrote: » It all depends what you consider a game developer to be. Steven isn't directly creating the game by writing the code, or by designing systems, assets, or anything by himself. He has hired people to do that though. If you consider someone to be a game dev just because they're telling people what to design/create, then sure, Steven is a game dev. I wouldn't agree with that definition though. He's just a guy with a vision, and his team of game devs, and other people, are the ones who are making that vision a reality. Now he obviously knows a lot of stuff about game development, as he's been at it for 7+ years at this point, but just because he knows stuff about it, doesn't mean that he knows how to do it. You see, the term "game developer" is quite a broad term that encompasses a multitude of different roles and functions in game development and not just coders/designers as you seems to think, but your are free to maintain your assumptions or disagree with that. Guess what is also a direct role/fuction in game development? Creative Director, pretty much the brain guiding the body of the game development team alongside Lead Game Designer towards the game as whole. Here, let me give you some examples of game developer fuctions:https://www.coursera.org/articles/game-developerDevelop new ideas for game design Translate visual ideas into code Prototype, iterate, and polish gameplay Collaborate with designers, producers, artists, and quality analysts Monitor game stability across platforms Review existing code and recommend improvements Port games or elements from one system to another Saw any that reminds you of the Creative Director role? If you would've read the link you quoted, you would understand that he is not something superficial like "just a guy with a vision". I know a lot of stuff about cooking, it doesn't mean I'm a chef nor a great cook at that. That's just a basic false equivalence fallacy.
iccer wrote: » It all depends what you consider a game developer to be. Steven isn't directly creating the game by writing the code, or by designing systems, assets, or anything by himself. He has hired people to do that though. If you consider someone to be a game dev just because they're telling people what to design/create, then sure, Steven is a game dev. I wouldn't agree with that definition though. He's just a guy with a vision, and his team of game devs, and other people, are the ones who are making that vision a reality. Now he obviously knows a lot of stuff about game development, as he's been at it for 7+ years at this point, but just because he knows stuff about it, doesn't mean that he knows how to do it.
I know a lot of stuff about cooking, it doesn't mean I'm a chef nor a great cook at that.
Liniker wrote: » I just disengaged from the conversation because this is literally the definition of stupidity this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code oh dear god
Mag7spy wrote: » Are we going to argue bioware aren't developers then? Or any other studio that has issues....
Mag7spy wrote: » He is the creative director, you can simply argue him having like 5 years experience is not enough (or more so the start of his career in development)
Mag7spy wrote: » People our here really want to insult
Mag7spy wrote: » Also the point about him having money is kind of stupid, if we are talking high quality looking games, someone always has money it is one of the most important things...It doesn't get made for free. The bigger the project the higher the cost and risk.
Fiddlez wrote: » what everyone seems to be arguing is semantics.
NiKr wrote: » Mag7spy wrote: » Are we going to argue bioware aren't developers then? Or any other studio that has issues.... I'm not arguing that Intrepid doesn't have developers. I'm arguing that Steven isn't one. Mag7spy wrote: » He is the creative director, you can simply argue him having like 5 years experience is not enough (or more so the start of his career in development) Yes, and he bought himself that place with his money. I guess I could say that I'm a creative director too. I just lack the money to prove that. I've got a shitton of ideas for several games though. And I've posted some of my "designs" on this very forum as well. Who's here ready to be one of my developers and make mmos great again? Mag7spy wrote: » People our here really want to insult No insult was intended. All I'm saying (and I assume Noaani as well) is that Steven doesn't fit this definition. He fits the definition of an owner of a development company though. And so far I like what his company is doing and majority of their actions are directed by him. But he has not "developed" anything. Mag7spy wrote: » Also the point about him having money is kind of stupid, if we are talking high quality looking games, someone always has money it is one of the most important things...It doesn't get made for free. The bigger the project the higher the cost and risk. Bobby Kotick has the money to run Blizz. Do you consider him a game developer as well? I'm sure he has overseen countless projects by this point. Fuck, I just checked and it turns out that Bobby at one point developed software for Apple 2. He is literally more of a "dev" than Steven, even though Bob is much more of a businessman than Steven is (that is in the context of their relationship to their respective companies and goals).
NiKr wrote: » Mag7spy wrote: » Are we going to argue bioware aren't developers then? Or any other studio that has issues.... I'm not arguing that Intrepid doesn't have developers. I'm arguing that Steven isn't one.
Mag7spy wrote: » Again if you are not in the industry at the very least no one should be saying who is not a developer. You are not equipped for the discussion.
Fiddlez wrote: » Your own wikipedia post discredits what you are trying to say you know. The second sentence is a counter argument to how you feel, basically anyone part of the process could be considered a video game developer
Dygz wrote: » Again, Steven is going to do a great job ensuring that Ashes is a game he would love to play. And it will be awesome for gamers with his playstyle. He has hired veteran MMORPGs devs who can help him accomplish that. And he is a brilliant business manager - he seems to be very capable of generating funds to continue the project.
Fiddlez wrote: » Your own wikipedia post discredits what you are trying to say you know. The second sentence is a counter argument to how you feel, basically anyone part of the process could be considered a video game developer Does it though? It says that it's either a solo developer (who directly creates stuff for the game) or just the company itself (and I already said that Intrepid is in fact a dev studio). If we count everyone employed for a dev company a game dev then I guess the secretaries and janitors are devs too, cause they directly influence the company's environment, make it more positive and lead to a more successful development.
iccer wrote: » Btw this whole discussion is stupid and pointless.
Abarat wrote: » Liniker wrote: » I just disengaged from the conversation because this is literally the definition of stupidity this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code oh dear god i feel like the forums have become meaningless.
Raven016 wrote: » Abarat wrote: » Liniker wrote: » I just disengaged from the conversation because this is literally the definition of stupidity this is the reason why intrepid should completely ignore or just delete 90% of the feedback they get OP about AoC being niche and low IQ people arguing the game's creative director for 6 years and lead game designer for the past 2 years isn't game developer because he doesn't code oh dear god i feel like the forums have become meaningless. We should be able to loot the likes when we win debates!