Depraved wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? because cool things look cool. why not give them flavor? also, more money for the company. and yes, being a casual means you are automatically inefficient at processing, at least in this game. steven has indicated that you need to tend to your processing stations. i think i explained that to you in another post. so processing in ashes isn't going to be something like logging in, buying a bunch of raw mats at the auction house, clicking your processing stations and processing those mats instantly, putting them on the auction house then logging off for 3 days, rinse and repeat. so how is better for the game if a casual owns fh instead of a hardcore player again?
Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing?
Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods?
Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term?
George_Black wrote: » The freeholds are not for casuals.
Fantmx wrote: » Depraved wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? because cool things look cool. why not give them flavor? also, more money for the company. and yes, being a casual means you are automatically inefficient at processing, at least in this game. steven has indicated that you need to tend to your processing stations. i think i explained that to you in another post. so processing in ashes isn't going to be something like logging in, buying a bunch of raw mats at the auction house, clicking your processing stations and processing those mats instantly, putting them on the auction house then logging off for 3 days, rinse and repeat. so how is better for the game if a casual owns fh instead of a hardcore player again? They certainly do look cool. Do you think decorating a housing structure or plot is more commonly associate with the PvP or PvE player base? Are casual players not able or allowed to tend to their processing stations? Do most casual players only log on every three days?
Sathrago wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? inefficient? yes as by the definition of being casual you are spending less time setting up deals, farming, skilling up, gaining recipes, etc. If that doesn't make sense to you, explain how a casual could be efficient for processing from both a player and a customer perspective as there will be many who seek out high level processers for their ability. As for the cosmetics, its to add more variability so that more people might be willing to seek out and accomplish themselves with a freehold. More styles = more people enticed to own one.
ADJECTIVE not achieving maximum productivity; wasting or failing to make the best use of time or resources: "an old, inefficient factory"
Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? inefficient? yes as by the definition of being casual you are spending less time setting up deals, farming, skilling up, gaining recipes, etc. If that doesn't make sense to you, explain how a casual could be efficient for processing from both a player and a customer perspective as there will be many who seek out high level processers for their ability. As for the cosmetics, its to add more variability so that more people might be willing to seek out and accomplish themselves with a freehold. More styles = more people enticed to own one. Is that the definition of inefficient? This is the definition I found: ADJECTIVE not achieving maximum productivity; wasting or failing to make the best use of time or resources: "an old, inefficient factory" Are casual players not able to communicate with others outside of the game? Are they allowed to log into the game only once per day? Are they not allowed to buy recipes?
Sathrago wrote: » Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? inefficient? yes as by the definition of being casual you are spending less time setting up deals, farming, skilling up, gaining recipes, etc. If that doesn't make sense to you, explain how a casual could be efficient for processing from both a player and a customer perspective as there will be many who seek out high level processers for their ability. As for the cosmetics, its to add more variability so that more people might be willing to seek out and accomplish themselves with a freehold. More styles = more people enticed to own one. Is that the definition of inefficient? This is the definition I found: ADJECTIVE not achieving maximum productivity; wasting or failing to make the best use of time or resources: "an old, inefficient factory" Are casual players not able to communicate with others outside of the game? Are they allowed to log into the game only once per day? Are they not allowed to buy recipes? Why are you defining inefficient when casual is what I was describing? You didn't even answer my questions.
Fantmx wrote: » I am trying to understand the thought process of why we equate casual players to inefficiency and thus not contributing to the game world. I find the best way to understand another person's viewpoint is to ask them questions about it. Making assumptions is generally not always the best course.
Fantmx wrote: » A casual player could log in in the morning, harvest crops that are ready to be harvested, set their processing stations, remove goods that are complete. Then they go about their workday, occasionally checking in with the guild or clients through discord or some other means to see what they need. The casual player could use the web app to manage their freehold. They could hire farmhands and npcs to help run things. After work they can log in and repeat the same process. Some might even be able to pop in during lunch. On weekends most casual players to tend to have more time. So they can work a little extra hard or potentially use this time to get recipes and materials needed for the upcoming week.
Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? inefficient? yes as by the definition of being casual you are spending less time setting up deals, farming, skilling up, gaining recipes, etc. If that doesn't make sense to you, explain how a casual could be efficient for processing from both a player and a customer perspective as there will be many who seek out high level processers for their ability. As for the cosmetics, its to add more variability so that more people might be willing to seek out and accomplish themselves with a freehold. More styles = more people enticed to own one. Is that the definition of inefficient? This is the definition I found: ADJECTIVE not achieving maximum productivity; wasting or failing to make the best use of time or resources: "an old, inefficient factory" Are casual players not able to communicate with others outside of the game? Are they allowed to log into the game only once per day? Are they not allowed to buy recipes? Why are you defining inefficient when casual is what I was describing? You didn't even answer my questions. You were equating the definition of casual to inefficient. I was just pointing out they are not the same thing. I am trying to understand the thought process of why we equate casual players to inefficiency and thus not contributing to the game world. I find the best way to understand another person's viewpoint is to ask them questions about it. Making assumptions is generally not always the best course. A casual player could log in in the morning, harvest crops that are ready to be harvested, set their processing stations, remove goods that are complete. Then they go about their workday, occasionally checking in with the guild or clients through discord or some other means to see what they need. The casual player could use the web app to manage their freehold. They could hire farmhands and npcs to help run things. After work they can log in and repeat the same process. Some might even be able to pop in during lunch. On weekends most casual players to tend to have more time. So they can work a little extra hard or potentially use this time to get recipes and materials needed for the upcoming week. You seem to think I am trying to start an argument with you. I am just trying to understand how you have come to your opinion. I agree with your statement on cosmetics.
Sathrago wrote: » Nerror wrote: » Killing the game for time-casuals, and not giving them cool things to do is a great way to kill a game. They need meat too. Casuals generally outnumber hardcore players by a very large margin. Steven knows this too. They pay the same amount of money as hardcore players and are absolutely the ones really paying the bills for the company. All the things you can do on a freehold are traditionally things many casual players love to do, so denying them that would be eminently stupid for the health of the game. Casuals join families and guilds too. The truly solo player is not very common. And who cares if they don't run their freehold to full capacity? That's just more market share for the hardcore players. There. is. not. enough. room. in. the. world. Unless you want the servers to look like an official ark or rust server. because that is what you would get.
Nerror wrote: » Killing the game for time-casuals, and not giving them cool things to do is a great way to kill a game. They need meat too. Casuals generally outnumber hardcore players by a very large margin. Steven knows this too. They pay the same amount of money as hardcore players and are absolutely the ones really paying the bills for the company. All the things you can do on a freehold are traditionally things many casual players love to do, so denying them that would be eminently stupid for the health of the game. Casuals join families and guilds too. The truly solo player is not very common. And who cares if they don't run their freehold to full capacity? That's just more market share for the hardcore players.
NiKr wrote: » Fantmx wrote: » I am trying to understand the thought process of why we equate casual players to inefficiency and thus not contributing to the game world. I find the best way to understand another person's viewpoint is to ask them questions about it. Making assumptions is generally not always the best course. In an absolute twist of fate and irony I'd ASSUME that it comes down to the comparison of individual impact on the game between a hardcore player and a casual one. Hardcore players often have a fairly bigger impact than casual ones, while casuals balance that out with their sheer numbers (even against groups of hardcore players). Fantmx wrote: » A casual player could log in in the morning, harvest crops that are ready to be harvested, set their processing stations, remove goods that are complete. Then they go about their workday, occasionally checking in with the guild or clients through discord or some other means to see what they need. The casual player could use the web app to manage their freehold. They could hire farmhands and npcs to help run things. After work they can log in and repeat the same process. Some might even be able to pop in during lunch. On weekends most casual players to tend to have more time. So they can work a little extra hard or potentially use this time to get recipes and materials needed for the upcoming week. If it does end up this easy of a gameplay (and I do agree that it kinda leans towards this being the case) - I'd find it even more baffling why Steven decided to completely fuck people over with freeholds. Removing casuals from the most casual-friendly content definitely seems like one hell of a decision.
Mag7spy wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? Its a money / smart marketing thing. They plan to create a lot of content and these houses aren't extra resources to make but what they need in the world anyway. So people buying them actually can pay for the development cost on the artist making it. IS is clearly the winner here and it is a very good strategy business wise. You can fairly say they were not clear about things but that is development in process they most likely didn't have a answer, in fact they were most likely were going to have far less (until world changes). But they were not shy about saying the difficulty to get it, that being linked to it not being instanced made it clear their availability would not be huge in terms most most people owning their own. End of the day this is one of those things that isn't the best for consumers to be following so it won't be swallowed well (as seen clearly). If no eon knew anything about the game and AoC was released no one would be batting a eye or caring, they would get their houses and want to work towards getting a freehold and being excited if they managed to get one.
Fantmx wrote: » That raises an interesting question: Should there be active processing similar to what we will have for crafting?
Sathrago wrote: » Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Sathrago wrote: » Fantmx wrote: » Depraved wrote: » Fantmx wrote: » George_Black wrote: » The freeholds are not for casuals. Do you think this will be good for the game long term? it will be. we need people logging in and processing things on those freeholds 24/7. a freehold owned by someone who only plays 2-3 hours a week and logs in to farm tomatoes and barely does any processing isn't good for the game. imagine if every fh was owned by a casual who barely did any processing...how will people get processed goods? If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses? Does being a casual player mean that individual is automatically inefficient in their processing? inefficient? yes as by the definition of being casual you are spending less time setting up deals, farming, skilling up, gaining recipes, etc. If that doesn't make sense to you, explain how a casual could be efficient for processing from both a player and a customer perspective as there will be many who seek out high level processers for their ability. As for the cosmetics, its to add more variability so that more people might be willing to seek out and accomplish themselves with a freehold. More styles = more people enticed to own one. Is that the definition of inefficient? This is the definition I found: ADJECTIVE not achieving maximum productivity; wasting or failing to make the best use of time or resources: "an old, inefficient factory" Are casual players not able to communicate with others outside of the game? Are they allowed to log into the game only once per day? Are they not allowed to buy recipes? Why are you defining inefficient when casual is what I was describing? You didn't even answer my questions. You were equating the definition of casual to inefficient. I was just pointing out they are not the same thing. I am trying to understand the thought process of why we equate casual players to inefficiency and thus not contributing to the game world. I find the best way to understand another person's viewpoint is to ask them questions about it. Making assumptions is generally not always the best course. A casual player could log in in the morning, harvest crops that are ready to be harvested, set their processing stations, remove goods that are complete. Then they go about their workday, occasionally checking in with the guild or clients through discord or some other means to see what they need. The casual player could use the web app to manage their freehold. They could hire farmhands and npcs to help run things. After work they can log in and repeat the same process. Some might even be able to pop in during lunch. On weekends most casual players to tend to have more time. So they can work a little extra hard or potentially use this time to get recipes and materials needed for the upcoming week. You seem to think I am trying to start an argument with you. I am just trying to understand how you have come to your opinion. I agree with your statement on cosmetics. Answer me this if you truly want to understand what I mean. Does a casual player min-max their time, knowledge, and engagement with the game?
Fantmx wrote: » If processing is the main purpose and function of freeholds, why is Intrepid spending so much time with things like skins, furniture, and businesses?
Liniker wrote: » I wonder what the forums are gonna look like after the Nodes showcase next week