Ravicus wrote: » Perhaps there could be a "heat of battle" "you cannot flee" debuff placed on you where you could not enter safe zones while in combat.
NiKr wrote: » Ravicus wrote: » Perhaps there could be a "heat of battle" "you cannot flee" debuff placed on you where you could not enter safe zones while in combat. We'd need a pretty precise definition of what the game sees as the state of combat. Is it being flagged purple or red? Then what about the greens being attacked by those people? Is it some sort of "action stance" that you only enter when you're attacking or being attacked (with a several seconds duration for the stance)? What about mob interactions then, would we be forced to die to a mob that we couldn't kill? Or would mobs just never come close to FHs? What would be that distance then and what would Intrepid have to do to avoid "bait" abuses where people dance around that line and control the mob's aggro in a particular way?
PherPhur wrote: » @Sengarden I don't think you understand the intended purpose of corruption. It, like most things in this game is designed to incentivize people to group up. The whole game is centered around multiplayer unlike any MMO that has ever been created that I'm aware of, it's a hardcore multiplayer game, an MMORPG. Hang out with a group of people, like someone else said, if you got a freehold you probably won't be alone anyways a lot of the time. Just stick together. With that+corruption+your own pvp skills+guards you can pretty much prevent PvP from mostly ever happening to you on your freehold aside from successful sieges I'm sure.