CROW3 wrote: » All pejoratives aside, I think the question is how you approach rewards being meaningful for proportionate effort. Right? I don’t think that’s a niche concept. WoW raiders and rated pvpers have had a chip on their shoulder for over a decade about ‘welfare epics,’ even when their efforts rewarded them with higher tier purples.
KingDDD wrote: » When you say challenge do you mean an artificial challenge-one you create through your own means? This seems like an incredibly difficult playstyle to make content for as there is a wide range of statistical possibilities for players entering said content. For example, you say your EQ 2 character used starter rags. I'm assuming you used that gear because of RP/personal reasons.
KingDDD wrote: » Other players probably had better gear which negated content you found challenging specifically because of a vertical gear progression.
Dygz wrote: » KingDDD wrote: » When you say challenge do you mean an artificial challenge-one you create through your own means? This seems like an incredibly difficult playstyle to make content for as there is a wide range of statistical possibilities for players entering said content. For example, you say your EQ 2 character used starter rags. I'm assuming you used that gear because of RP/personal reasons. I mean that I'm not seeking competition and adrenaline rush and high risk. I'm never going to be motivated by stealing loot from other players. I'm not seeking the thrill of battle with other players. Since I'm not trying to be a top end raider and I'm not trying to complete mythic dungeons, I don't need uber gear. I'm not necessarily racing to "beat the game" as fast as possible. My top priority is usually uncovering the map - I'm happy to spend hours just swimming around continents. Each time I level, I typically try to gain as much xp as I can from Exploration. And, I'm usually maximizing Stealth to avoid combat. I would prefer to be Healing the world, rather than killing everything in sight. And, I'm not really motivated by Risk v Reward. If I am seeking combat, mobs and NPCs are about the highest degree of Challenge I'm interested because mobs and NPCs are designed to be reasonably predictable. And if I'm seeking combat, it's probably due to some quest. Even though I would prefer to have quests that I can complete via Diplomacy rather than combat. Unfortunately, those quests are rare in MMORPGs. Gamers are too tenacious, ruthless and greedy for me to be interested in competing with them for long. In TT D&D, I typically use CHA skills to avoid combat as much as possible. Also, I typically have a few alts doing the Carebear Challenge of reaching max level just by Harvesting/Crafting. You have to reach max level with 0 kills. I am Fashion over Function, so before transmogs were a thing, upgrades would have to fit my fashion appearance restrictions for that particular character. I would never just plop on whatever piece of gear gave me the highest gear score. Yes, that means that I would probably be fighting mobs slightly below my Level rather than slightly above my Level. So my progression to max would take longer, but, I am Hardcore Time/Casual Challenge, so... that's not an issue for me. Why would it be difficult to make content that is Casual Challenge? KingDDD wrote: » Other players probably had better gear which negated content you found challenging specifically because of a vertical gear progression. I don't understand what you mean. How would the gear of other players negate content?
Dygz wrote: » (He also has reaching Grandmaster Crafting gated behind access to a Freehold - so, you don't necessarily reach max level Crafter eventually just by focusing on Crafting stuff.)