Noaani wrote: » And thus Dygz point is true. Most people are not expecting to be content with instanced housing - they will want a freehold. That is literally the point being made here.
JamesSunderland wrote: » Noaani wrote: » And thus Dygz point is true. Most people are not expecting to be content with instanced housing - they will want a freehold. That is literally the point being made here. Nope, Dygz point isn't true. Because even if most people wants freeholds for whatever purpose, most people can still be content with having an instanced apartment because its better to have one than not have one. It's not exclusionary Noaani, that's the second time i see you trying to pull a Black-or-white Fallacy against me hahaha.
Noaani wrote: » I think your understanding of the word "content" is off here. As always, there are a few. However, the best to use for this situation is "a state of satisfaction". Many players - perhaps even most players - will have an instanced appartment in Ashes. However, that does not mean they are satisfied with that - they are not content with it. Most players will want more - whether that is in node housing or a freehold. I mean, that is kind of the point of the system. There is supposed to be a demand on limited housing options, people are supposed to want it, meaning people are supposed to not be content with instanced housing.
JamesSunderland wrote: » But i also do understand that people can be very content by having something very good specially if its near the apex of the best instead of nothing.
Noaani wrote: » Freeholds offer the ability for players to progress in processing, they allow players to set up businesses, they allow players to influence the spawn rate of resources and mobs in the game world, they have storage space, they allow players to have some control over a portion of the otherwise chaotic game world, they allow players to display their style to others, they give players a PvP free space in the open world (even if only indoors), they give player a guaranteed means of gathering.
JamesSunderland wrote: » Noaani wrote: » Freeholds offer the ability for players to progress in processing, they allow players to set up businesses, they allow players to influence the spawn rate of resources and mobs in the game world, they have storage space, they allow players to have some control over a portion of the otherwise chaotic game world, they allow players to display their style to others, they give players a PvP free space in the open world (even if only indoors), they give player a guaranteed means of gathering. Freeholds offer the ability for players to progress in processing, they allow players to set up businesses. they allow players to influence the spawn rate of resources and mobs in the game world citation needed.
they have storage space instanced housing also has.
they allow players to have some control over a portion of the otherwise chaotic game world irrelevant.
they allow players to display their style to others. Players can also check your style if they visit your instanced housing. quite irrelevant still.
they give players a PvP free space in the open world (even if only indoors) Insane relevance they give player a guaranteed means of gathering. instanced housing also has.
Do you wanna try again tho?
willsummon wrote: » You are thinking from a no-consequence World PVP. Griefing, which is 90% of the problem in most MMOs, is stated to have penalties in AoC.
willsummon wrote: » Crafting guilds could come together and make it clear griefing PVP will not be tolerated where they are, and with penalties on griefing, they can enforce this.
willsummon wrote: » That being say, group endgame PVP could be insane.
willsummon wrote: » While not really mentioned one way or another. It is a logical guess that maps will not update in node area that have not been visits since changes in that node. Giving a fog of war situation. The possible exemption being the rise and fall of metropolis nodes.
willsummon wrote: » The game world of AoC is very, very large. If this is the case, which I hope, a crafty PVP guild can go to a far corner of the game world, where no one is at, and building a small kingdom, such as a city level node and vassal nodes for it. When that guild is ready, they can launch PVP attacks on the rest of the game world, with everyone else being unsure where the PVP guild is based at.