Dygz wrote: » I think getting hit once or twice isn't particularly annoying. Quick interaction/disruption is OK. Prolonged disruption is annoying. Level 20 hitting a Level 1 does not gain Corruption. Level 20 killing a Level 1 will gain signficant amount of Corruption.
rocsek wrote: » I think you misread my post. I said Until you're a level 20 HITTING LIKE a level 1. If they are staying in the corrupted realm as he mentions their level 20 will eventually hit like a level 1 due to the stacking corruption. An exaggerated example I know.
Korela wrote: » Guards should wait untill player is red (PK). Or they can attack green players - that's would be even better
tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves.
Myosotys wrote: » tautau wrote: » If someone risks their valuable personal gear because they went red because another player irritated them, it appears to me to be a personal issue with the player going red ~ their lack of personal self-control is potentially costing them their valuable item(s). They should not blame the game rules, they would be better served learning to tame their emotions and learn to master themselves. There are so many incomprehensible things about the corruption system at the moment that I prefer to wait and see for myself before jumping to conclusions. I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources? I'm also wondering whether zone spell damage will be considered an attack? And finally, the question on everyone's mind is how long will it take to clear the curruption? This last question is the most sensitive. Too much laxity will automatically encourage toxic behavior. Too much severity will kill PvP. So wait and see...
Raven016 wrote: » What happens if the NPC kills you? Can other players take resources? How many? Taking them back yourself might also be difficult if all NPCs spawn back by the time you get to your death spot.
NiKr wrote: » Raven016 wrote: » What happens if the NPC kills you? Can other players take resources? How many? Taking them back yourself might also be difficult if all NPCs spawn back by the time you get to your death spot. Currently you'd drop the default amount of stuff. Don't think we know whether others can loot your ashes, but I'd assume they can. This is why fighting back is more beneficial if you see that you'll die to mobs before the dude kills you (and especially if he sets that up).
Dygz wrote: » Normal death penalties. Ashes aren't looted. You drop some resources.
Myosotys wrote: » I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources?
Dygz wrote: » Nope. It's the same ashes for both, but... If you die while Green, you suffer normal death penalties. If you die while Purple, you suffer death penalties are halved. So... severity of death penalties is different for Non-Combatant: normal death penalties Combatant: half-normal death penalties.