Raven016 wrote: » George_Black wrote: » None of that is relevant to the topic. What is a megaguild? Can the entire server be a megaguild?
George_Black wrote: » None of that is relevant to the topic.
Percimes wrote: » Yet, if it works, it works. No elegant strategies. No precis coordination. Just brute numbers. I can see how frustrating it sounds for those expecting battles to go according to their rules/preferences. Still a valid approach though.
Percimes wrote: » Better experience... for whom?
George_Black wrote: » Percimes wrote: » Better experience... for whom? For those that want: Good combat gameplay Competitive market access Social aspect of the game (as opposed to just serve as a raid filler) Which is every mmo player that doesnt want to mindlessly spam AoE for the zergleader or face the zergblob. For whom? For those that take pride in their guild, pride in their friends skill, pride in the bonds of their guild.
George_Black wrote: » Let me add that due to the large number of them, in pvp the megaguilds dont play the game. There is no strategy. There is no thought. They just stack on the crown, they follow the leader and just spam aoe. They stack together and they heal in AoE and spam dmg and cc in aoe. They dont need to aim, they dont need to take out critical enemies or protect their supports. Just a blob of mindless, aimless AoE spammers.
George_Black wrote: » Megaguilders may make a different choice and NOT join a megaguild if FHs arent accessible to guild members but only family members.
Raven016 wrote: » George_Black wrote: » Megaguilders may make a different choice and NOT join a megaguild if FHs arent accessible to guild members but only family members. If you are in a family you cannot join a guild too?
George_Black wrote: » If FH access is capped at family members only, this wont affect so much guilds of 80-100 members. Real guilds with real friendships. If FHs are capped at family members only it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds.
drclawx wrote: » If you own a freehold you should be allowed have access to whoever you want to access it. Family, guild, public, individuals, and or guilds. You should be able to black list too. If some mega guild hoards all the land and denies processing and crafting to the larger community, people can just move to a different node that doesn't. Every crafter/processor/gatherer your node looses will be a net negative.