Abarat wrote: » We have not seen the Rogue archetype either, but you believe it will exist, right? Since they admit they have not perfected basic core features, I am sure end game PVE is not their current focus.
Dygz wrote: » With regard to exceptional PvE and WoW - I would have agreed with you prior to Dragonflight. Dragonflight has solved the content issues I've had with WoW for the previous 12 years. I was expecting Ashes (Nodes) to do that - especially if it had released before 2020. Or before Dragonflight. Now I don't need to deal with PvP to get my MMORPG itch scratched.
Dygz wrote: » Ashes can't have superior PvE because Steven's vision of PvX is that all of the PvE is firmly integrated as much as possible with PvP. As much as possible, Steven does not want PvP content or PvE content - he would have 100% PvX content if he could. And that is more PvP and competition than I am interested in.
Dygz wrote: » Genres that are not MMORPGs, specifically, are going to have different design goals. And will be designed to scratch different itches. Baldur's Gate 3 is great for scratching the small group multiplayer online RPG itch. It is not going to be able to scratch the MMORPG itch.
Dygz wrote: » I think "advantage" is not the correct word. Other players affecting dynamic change on the world has a lot of appeal. Meaningful PvP Conflict also has some appeal. For me, a design that has an obsession with competition and Risk v Reward has negative appeal - and overrides any possible interest in the rest of the game. Because I am a non-competitive, Casual Challenge carebear.
Dygz wrote: » Yep, different playstyles will have diferent perspectives. And different dealbreakers. That's OK. My Bartle Score is: Explorer 87; Socializer 73; Achiever 47; Killer 0
Noaani wrote: » You cant have a puppy without his master.
Meztopheles wrote: » Perhaps I would feel the same about Dragonflight, but prior experiences don't leave me with enough goodwill to bother finding out.
Meztopheles wrote: » If by PVE you mean content entirely divorced from any PVP integration then you may be right, I wouldn't go so far as to say "can't" but it's unlikely by that definition. But even PVE in other games has competition for world firsts, best clear times, who gets the best gear, or even things like preventing people from accessing certain mobs. There's very often competition of some kind or another in activities most would call PVE.
Meztopheles wrote: » Personally, I'm excited for PVX/PVE which involves other people raising up certain NPC/Organization interests and my having the opportunity to join them in or against the cause. That's PVE (or PVX as you'd probably call it) that sounds superior to being chosen one number one million eight hundred thousand and 2nd doing the same thing all the other numbers did before me (not to mention the "same thing" is typically boring and/or lame in the first place).
Meztopheles wrote: » I think we're just different in this regard. I don't have an MMORPG itch, just other itches which could be, but more often are not, satisfied by MMO's. Hoping this one is an exception.
Meztopheles wrote: » Other players affecting the world is the whole appeal to me.
Meztopheles wrote: » while I think you're with me somewhat on the PVE side, it seems like not so much on the PVP side. Though again, I'm not supportive of systems that allow PVP players to ruin the experience of other players. It should be designed in a way that will inevitably cause some frustrations, but for those frustrations to be the price paid for a more meaningful world and ultimately more fun instead of less. If it's causing more frustration than fun, it's bad and I'd agree it takes the ideas of competition and risk V reward too far. Whether or not that will be the case, it's too early for me to speculate or argue about as there's just not enough information yet.
Meztopheles wrote: » I took the Bartle test just to see and got: 67% Explorer 60% Achiever 53% Socialiser 20% Killer Not sure I'd agree fully but it's interesting. Feel like I'd switch Achiever and Explorer scores and add more to the Achiever from both Explorer and Socialiser. Also, I'm not confident that test accurately measures much of anything. For instance, I got a low killer score, but that's because I don't like "preying" on weak victims as it so often worded its questions, but I enjoy fighting my peers in honorable fights and conquering enemies (of my guild/world/node, whatever it happens to be), so I'm more PVP oriented than this would indicate, I'm just not a jerk (mostly).
Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. @Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you, I think you'd be surprised to know that screenshots of the stupid shit you say here are often posted on the discord and people have a good laugh lolI guess they're all puppies? you just trapped inside your bubble thinking you are so cool with your forum dwelling insults and dumb takes, when the reality is, thats just sad
insomnia wrote: » "Player versus environment (PvE, also known as player versus monster (PvM)) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies[1]—in contrast to PvP (player versus player).[2] In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order."https://en.wikipedia.org/wiki/Player_versus_environment
Boneshatter wrote: » Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. @Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you, I think you'd be surprised to know that screenshots of the stupid shit you say here are often posted on the discord and people have a good laugh lolI guess they're all puppies? you just trapped inside your bubble thinking you are so cool with your forum dwelling insults and dumb takes, when the reality is, thats just sad Oh you silly goose, you're doing the irony thing again. Such a jokester.
Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you,
Noaani wrote: » Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you, Wasnt an attack, it was an observation. I even picked something cute and lovable (seriously, who doesnt love puppies?) in an attempt to show it wasnt an attack. You may note, however, that like a good loyal puppy, he jumped to your defense above. And since he is a puppy, he also took your lead and completely distorted what was being said.
Noaani wrote: » So, the situation is that for me and my guild, our preferred sphere of content is something Intrepid deem so unimportant they they har literally only said one thing about it in 6 years, despite frequent discussions about it on their forum. I dont think it is unreasonable for anyone in that situation to make the assumption that the game in question is not aimed at them, but I do think it unreasonable that anyone should challenge that assumption without statements from said developer.
Azherae wrote: » The 'Clear Draft' option is not particularly accessible by comparison, Anyways good luck protecting people from all the carebears.
Noaani wrote: » I even picked something cute and lovable (seriously, who doesnt love puppies?) in an attempt to pretend it wasnt an attack.
Abarat wrote: » Azherae wrote: » The 'Clear Draft' option is not particularly accessible by comparison, Anyways good luck protecting people from all the carebears. I did not know there was a clear draft option. can you direct me to it?
Shabooey wrote: » Can I ask a question? It seems there a quite a few people on this thread and in the forums in general that have stated they have no interest in Ashes anymore and don't intend to play it. My question is why are you still here? Responding in the forums, following the development, if you're not going to play it? I'm assuming it's because it's in development and might change? Not trying to start any arguments or accuse anyone of anything, there's enough of that already, just interested as to why.
Abarat wrote: » The part that is confusing, aside from you making wild assumptions about systems we know almost nothing about, is that you are still here... saying the same things over and over and over.
Veeshan wrote: » cause they gotta try and change every game to suite them its the favorite past time ohh a game that pvp might like naaa we gotta complain on the forums constantly till it gets changed to pve and be identical to the games they already play which they leave and go back too
Abarat wrote: » Noaani wrote: » I even picked something cute and lovable (seriously, who doesnt love puppies?) in an attempt to pretend it wasnt an attack. /fixed