Liniker wrote: » I think this clip from today's live stream is very relevant to this discussion, especially with all the recent discussions I had with @Dygz or @Noaani about this same thing lol seems like steven reads the forums xD
Dygz wrote: » There is an audience for it. We have to hope it's large enough to keep Ashes running for many years. Seems like it won't be an issue.
Dygz wrote: » Depraved wrote: » trust me you wont be ow pvping that often in ashes. its not as hardcore as you think. you are right tho when you say pvp is an integral part of the game I won't really be pvping at all. (I think we probably don't agree on the meaning of Hardcore.) I'll just be exploring the map and ignoring everything else. Available to have some beers in-game and attend some parties and events.
Depraved wrote: » trust me you wont be ow pvping that often in ashes. its not as hardcore as you think. you are right tho when you say pvp is an integral part of the game
Dygz wrote: » https://youtu.be/GwpWmmIq2cg?t=1380 Mark 23:00 - 29:23 I'm not interested in having an extra layer of strategy to consider -especially not related to any form of PvP - every time I just want to pick some flowers. Works great for the competitive gamers Steven is targeting. It's just another clue that I am too Casual Challenge to be in the target audience.
Dygz wrote: » What's the point in playing the game if you're not going to contest your ashes?? You're saying just always let the PvPers always have their way: If you don't want to be involved in FFA PvP, just stay away from the Open Seas. If you don't want to have to consider your bag inventory when you simply want to pick some flowers, never contest your ashes if you die from PvP.
Dygz wrote: » (And, really, RPGs are not supposed to be competitive.)
Abarat wrote: » Dygz wrote: » (And, really, RPGs are not supposed to be competitive.) Says who??
Noaani wrote: » FuryBladeborne wrote: » Noaani wrote: » FuryBladeborne wrote: » Dygz wrote: » I think Steven still danced around the issue. What he talked about is not deviating from the core vision of the game due to player feedback. I think he’s not being asked to change the core vision around PvP. He’s really being asked to clearly state that Ashes is a PvP-centric game. And then if he wants to talk about PvX - great. Because the PvEers who don’t play PvP-centric MMORPGs don’t care about PvX. PvX is not going to entice PvEers who don’t play PvP-centric MMORPGs to play Ashes. How can you see it as a PVP centric game? Because the consideration of PvP is at the forefront of literally every decision you have to make in Ashes. How can a game that has players permanently in such a state of mind be anything other than PvP centric? I think that your description is of a player that is very stressed over PVP. Short of losing a node or freehold, I don't think it is so important as to make it the first thing you consider for every decision you make. You just incorporate some PVP options into your build and don't worry about it unless you run into the situation. See, there would be a lot more thought than that to me. Lets say I am a harvester. I wouldn't go off harvesting overly rare materials if I didn't have at least a few guild members online that I knew would back me up if I needed it. Common materials sure, but I wouldn't waste time with more rare materials. Assuming there is the scarcity that Intrepid seem to want, that would be as foolish as someone in EVE going out in a ship they couldn't afford to lose. As to more common materials, I'd be looking at how close my node was to being open for a siege, and how likely it was that a siege would be happening. If I thought a siege was likely, I wouldn't bother harvesting materials. If I thought a siege was imminent, I'd be clearing out my storage related to that node. It is only if I was sure there was no siege coming that I would even bother harvesting rare materials. Then you have running PvE content in a group. To me, the definition of a PvP or PvE centric game is where the difficulty comes from. If you have PvE that is dead easy by itself but is made difficult due to PvP, then that is PvP centric. Archeage and BDO both fit in to this - the PvE is dead easy and the only challenge is in PvP, and I have every reason to assume Ashes will be the same. So even when you are PvE'ing, the bulk of your concerntration is related to PvP - even if only looking out for it. I mean, you say that the game isn't PvP centric because all you would do is ensure you have some PvP options in your build - basically taking things in your build that you wouldn't take for PvE. The thing is, you wouldn't do the opposite. You wouldn't grab a PvP build that has a few options for PvE just incase some difficult PvE breaks out. You either have a PvE build with PvP options, or a PvP build. That screams to me that Ashes is a PvP centric game. Sure, PvE still exists, but PvP is at the center. Keep in mind, I am not complaining about the amount of PvP in Ashes - I am just stating it as I see it.
FuryBladeborne wrote: » Noaani wrote: » FuryBladeborne wrote: » Dygz wrote: » I think Steven still danced around the issue. What he talked about is not deviating from the core vision of the game due to player feedback. I think he’s not being asked to change the core vision around PvP. He’s really being asked to clearly state that Ashes is a PvP-centric game. And then if he wants to talk about PvX - great. Because the PvEers who don’t play PvP-centric MMORPGs don’t care about PvX. PvX is not going to entice PvEers who don’t play PvP-centric MMORPGs to play Ashes. How can you see it as a PVP centric game? Because the consideration of PvP is at the forefront of literally every decision you have to make in Ashes. How can a game that has players permanently in such a state of mind be anything other than PvP centric? I think that your description is of a player that is very stressed over PVP. Short of losing a node or freehold, I don't think it is so important as to make it the first thing you consider for every decision you make. You just incorporate some PVP options into your build and don't worry about it unless you run into the situation.
Noaani wrote: » FuryBladeborne wrote: » Dygz wrote: » I think Steven still danced around the issue. What he talked about is not deviating from the core vision of the game due to player feedback. I think he’s not being asked to change the core vision around PvP. He’s really being asked to clearly state that Ashes is a PvP-centric game. And then if he wants to talk about PvX - great. Because the PvEers who don’t play PvP-centric MMORPGs don’t care about PvX. PvX is not going to entice PvEers who don’t play PvP-centric MMORPGs to play Ashes. How can you see it as a PVP centric game? Because the consideration of PvP is at the forefront of literally every decision you have to make in Ashes. How can a game that has players permanently in such a state of mind be anything other than PvP centric?
FuryBladeborne wrote: » Dygz wrote: » I think Steven still danced around the issue. What he talked about is not deviating from the core vision of the game due to player feedback. I think he’s not being asked to change the core vision around PvP. He’s really being asked to clearly state that Ashes is a PvP-centric game. And then if he wants to talk about PvX - great. Because the PvEers who don’t play PvP-centric MMORPGs don’t care about PvX. PvX is not going to entice PvEers who don’t play PvP-centric MMORPGs to play Ashes. How can you see it as a PVP centric game?
Dygz wrote: » I think Steven still danced around the issue. What he talked about is not deviating from the core vision of the game due to player feedback. I think he’s not being asked to change the core vision around PvP. He’s really being asked to clearly state that Ashes is a PvP-centric game. And then if he wants to talk about PvX - great. Because the PvEers who don’t play PvP-centric MMORPGs don’t care about PvX. PvX is not going to entice PvEers who don’t play PvP-centric MMORPGs to play Ashes.
FuryBladeborne wrote: » Your trying to spend your whole gaming time focused around PVP even when not PVPing. It's not necessary.