Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think.
Dygz wrote: » Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think. Everything is subject to change.
Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane.
Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over
hleV wrote: » The 4th flag status is Bounty Hunter, and it's designed properly. Now temporarily apply bounty hunter rules (without extra advantages and rewards that dedicated BHs get) to the green that's attacking a red and we're golden.
Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.
Voeltz wrote: » I've also considered what a 4th status would look like, but I think there are better solutions to what you are describing. On paper, getting all the penalties for going corrupt seems excessive for one kill. I would like to see corruption start with the lower levels of penalties (xp debt, durability loss, resource loss) and advance into percentages of stat dampening and gear loss chance at higher levels, say 2-3 kills. Killing Bounty hunters that come after you will not increase your corruption, so that helps. Your allies can protect you and heal you since they only get the combatant status until they kill a green. So really it would take a group to take you out unless you're running solo. There's a lot of loopholes in the current system if you consider a majority of people will be playing this game with a group of their friends or guild mates, and they're not going to let their corrupt friends go down easily.
Liniker wrote: » @Dolyem After discussing about this with some people and reading through this thread, I am convinced I think your 4th flagged status is indeed a good idea, the main issue I would have with greens having to go purple would be the other purples friends of the red player, but if a green could maintain his state for everyone except the red, that would indeed be interesting, I will however double down on what I previously said, of wanting to test intrepid's system first, and see how it plays out, before making suggestions, but yours does seem like an interesting idea
Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.
Depraved wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you?
Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you? Well I guess I am assuming there will be wilderness areas that are not freeholds or such. If there is not and everything will be claimed by someone then that is another thing I guess. I tried researching it on the wiki and its vague. Here is one exerpt: Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[4] By saying gathering in a zone of influence implies there will be gathering outside a nodes zone of influence, or thats how I understand it at least. So if there is gathering outside of nodes, or freeholds, then its open world gathering. I could be mistaken. And if there is open world gathering then one could fight in the wilderness over resources without loyalty to freeholds, or citizenry of one.
Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people.
Dolyem wrote: » Are you trying to change the game?