Dygz wrote: » I mean... Towns and Cities typically have only one Mayor, but...https://youtube.com/watch?v=KNxy9Xsx_Dc&t=4848s mark 1:20:48
Rhythmz wrote: » I would have to imagine the government will be expanded. If not in the alpha,eventually. How granular they want to get is anybodies best guess. They could do appointed cabinets,legislative bodies,military commands...basically everything. I would personally like to see all of the above and I would like to see the election process be based on the position itself. Maybe a group of competent PVPers aren't quite good enough to run a military metropolis but they would have a secure position in the presumably less competitive divine node who needs muscle.
Depraved wrote: » found this video lolhttps://www.youtube.com/watch?v=vEVU8EZ6QaU&ab_channel=Mons anyways, 5 mins running is kinda like going from windsward to the purple faction quest spot to the north. but running speed isnt a good indication of radius or size or amount of content because characters do not run at the same speed in every game...if characters in ashes run at the same speed as characters in nw, every node should be about the size of windsward also, remember you have content underground (the underrealm, dungeons), and content above the ground (towers, dungeons). also, this is the map at launch. im sure new areas will be added eventually.
Raven016 wrote: » Depraved wrote: » found this video lolhttps://www.youtube.com/watch?v=vEVU8EZ6QaU&ab_channel=Mons anyways, 5 mins running is kinda like going from windsward to the purple faction quest spot to the north. but running speed isnt a good indication of radius or size or amount of content because characters do not run at the same speed in every game...if characters in ashes run at the same speed as characters in nw, every node should be about the size of windsward also, remember you have content underground (the underrealm, dungeons), and content above the ground (towers, dungeons). also, this is the map at launch. im sure new areas will be added eventually. Thanks for the video! The 5 minute is from center to center without mount. With mount is 3.5 min. From edge to edge is less. It occurred to me that maybe the world might not feel so crowded if level 1 and 2 nodes are tiny and hard to notice. Will be at least 20 such nodes, maybe more if there are frequent node sieges and no metros. But I found an interesting detail:Players will be able to identify the type of a node at its first stage of development (Expedition) based on its NPC population.[13] Node type. -- NPCs. -- Currency. Divine nodes -- Priests -- Favor Economic nodes -- Merchants -- no currency defined Military nodes -- Guards -- Honor Scientific nodes -- Scholars -- no currency defined So only Military nodes will have guards? Players may kill each-other in Divine, Economic and Scientific nodes without fear of guards? Also, do we know if caravans move slower than a mounted player? Or maybe even slower than a non-mounted player?
Depraved wrote: » Raven016 wrote: » Depraved wrote: » found this video lolhttps://www.youtube.com/watch?v=vEVU8EZ6QaU&ab_channel=Mons anyways, 5 mins running is kinda like going from windsward to the purple faction quest spot to the north. but running speed isnt a good indication of radius or size or amount of content because characters do not run at the same speed in every game...if characters in ashes run at the same speed as characters in nw, every node should be about the size of windsward also, remember you have content underground (the underrealm, dungeons), and content above the ground (towers, dungeons). also, this is the map at launch. im sure new areas will be added eventually. Thanks for the video! The 5 minute is from center to center without mount. With mount is 3.5 min. From edge to edge is less. It occurred to me that maybe the world might not feel so crowded if level 1 and 2 nodes are tiny and hard to notice. Will be at least 20 such nodes, maybe more if there are frequent node sieges and no metros. But I found an interesting detail:Players will be able to identify the type of a node at its first stage of development (Expedition) based on its NPC population.[13] Node type. -- NPCs. -- Currency. Divine nodes -- Priests -- Favor Economic nodes -- Merchants -- no currency defined Military nodes -- Guards -- Honor Scientific nodes -- Scholars -- no currency defined So only Military nodes will have guards? Players may kill each-other in Divine, Economic and Scientific nodes without fear of guards? Also, do we know if caravans move slower than a mounted player? Or maybe even slower than a non-mounted player? no no, those are the vendors xD the guards are just for the name for the reputation vendor in that type of node, not the regular guards that would fight that should be in every node. they should probably be renamed to lieutenants or something to avoid confusion
Raven016 wrote: » Steven's voice was much healthier 4 years ago.