Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake.
Rebutko wrote: » I just don’t think “practicing” a religion should ever be something that feels required in any sense - it should be completely RP related if it’s going to be pushed in a game. It crosses a line that may make many players uncomfortable and feel forced to participate in if it has anything to do with character progression.
Rebutko wrote: » It’s creepy to even talk about tbh. If you can’t tell the difference between fantasy combat in which characters respawn, limited gore, fictional monsters etc and a realistic religion system in which deity worship is encouraged via shrines, temples, quests etc. I’m not sure how to explain it to you.
Sylvanar wrote: » Rebutko wrote: » I just don’t think “practicing” a religion should ever be something that feels required in any sense - it should be completely RP related if it’s going to be pushed in a game. It crosses a line that may make many players uncomfortable and feel forced to participate in if it has anything to do with character progression. Snowflake. Next you will cry about PvP being mandatory if someone is not interested due to their core non-violent beliefs. They will miss out on achievements and progression and "should ever be something that feels required in any sense - it should be completely RP related if it’s going to be pushed in a game." Newsflash: This isn't a pure RP game. Rebutko wrote: » It’s creepy to even talk about tbh. If you can’t tell the difference between fantasy combat in which characters respawn, limited gore, fictional monsters etc and a realistic religion system in which deity worship is encouraged via shrines, temples, quests etc. I’m not sure how to explain it to you. Yeah its creepy to talk about what we are talking about if you cant tell the difference between fantasy religion where you score points via doing random errands and real life religious practices where actual faith in it is involved. If you cant separate 2D and 3D, that's on you. Not the community.
Noaani wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. I disagree. Religion has been a part of many games for many years. It adds flavor to a games world, and allowing players to gain from being active in an in game religion simply gives players motivation to participate in that gameplay. If there was no reason to participate in religious content, the game shouldn't have religions at all. Thus, it is either *have religions in game and make them worthwhile content* or *don't have them at all*. Since the game world is obviously richer and fuller with religion than without, it is a no-brainer that they exist, and as such that they are worthwhile content. In years of playing MMO's with in game religions, this is the first complaints I've ever seen about religion like this.
Raven016 wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. 'Can only be' does not mean 'you have to' You can decline trying to get those benefits. The problem you have is that in real life you was forced to accept religion. But Vera is not like the real world. In Vera there is magic, in real world is not.
Rebutko wrote: » Religions most definitely will have player power impact. Augments, Unique abilities, special items & recipes.
Rebutko wrote: » I think the issue is that it sounds like it *is* required because it provides *unique* skill augments, items, recipes etc. You can’t really call that optional if it has a significant impact on character progression. If it was RP I wouldn’t care. Do whatever you want.
Jamation wrote: » Rebutko wrote: » Religions most definitely will have player power impact. Augments, Unique abilities, special items & recipes. Hi so I don't know if you have me blocked because the first post I put already shows that they have said religious augments will not hurt you if you don't pick them up. Rebutko wrote: » I think the issue is that it sounds like it *is* required because it provides *unique* skill augments, items, recipes etc. You can’t really call that optional if it has a significant impact on character progression. If it was RP I wouldn’t care. Do whatever you want. So I don't know where the disconnect is happening between what multiple people are trying to communicate to you and what you are stuck believing. Because we've already said that it WON'T have a "significant impact on character progression". I know I personally mentioned the items and recipes in my initial post as well as those are offered only to the highest ranking members of a religion. If you think you'll be one of the few people to ever get to be one of the high ranking members of anything, then more power to you. But the vast majority of the player population will not be the top of anything. Since you know...that's how leaderboards work? Not only that but we have 0 idea what the vendor items even are yet! They could literally be cosmetic furniture items for all we know and yet you're claiming they are some impactful thing already? They literally said "horizontal progression" and "sidegrades". As others have also mentioned to you, the augments are also a part of a give-and-take system. So you won't be stacking every augment possible from every corner of the game on one skill to make some super insane power level skill. And even then those augments will once again require extraordinary amounts of effort as they will be top tier achievements. Would you take away the achievements of a raider because they beat some of the toughest dungeons and bosses simply because you don't agree with the design of the graphical monsters? No, that would be silly since this is all fake make believe fantasy that has no correlation to what people practice and believe in the real world. It's a pick and choose system. If you choose not to pick a religious augment because it goes against your moral code, then go pick another type of augment that would fit that slot instead. On top of that this is a High Fantasy world. Religion is in a TON of video games, and yes, some have actual gameplay interactions. But you can't expect someone to rip apart their high fantasy creation to satisfy other people, that's not how storytelling works. As someone who has a very strong faith I can see the difference between what I read from my Bible and what I read in a video game. If you can't claim the same for your own faith and religion, then perhaps take a deeper look into why that is.
Rebutko wrote: » Just look at some of the screenshots I posted.
Jamation wrote: » Rebutko wrote: » Just look at some of the screenshots I posted. Your post from asheshq states what I've already said "can only be achieved through top tier achievements" and "each religion has a ranking system" which matches with what I said about leaderboards and it only being available to high ranking members. All of your other screenshots are from the Ashes of Creation wiki, which is where I put the information from. Where is the conflict of information? It's all from the same source.
it’s quite another to lock character progression behind a game programmed religious practice with realistic real-world religious actions that must be followed.
morphwastaken wrote: » Are you trolling? Multiple people explained that if you have problem with being a part of religious node - join different kind, they also have exclusive rewards. Exclusive rewards are not exclusive to Divine nodes. Not only it's implausible to expect any of them, it is literally impossible to have all of them. Join Economic, Scientific or Military node instead, you can only be citizen of one type of node.
Rebutko wrote: » I don’t think you understand how the systems work. Every node type has religions. It’s not exclusive to divine nodes.
Rebutko wrote: » Raven016 wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. 'Can only be' does not mean 'you have to' You can decline trying to get those benefits. The problem you have is that in real life you was forced to accept religion. But Vera is not like the real world. In Vera there is magic, in real world is not. Yes of course everyone understands it’s a game. The issue is there are religions that people follow in real life that would never feel comfortable being forced through character progression into a “practice” of worship to fictional Gods. It’s one thing for there to be themes in the game about this for context of the fictional world, but it’s quite another to lock character progression behind a game programmed religious practice with realistic real-world religious actions that must be followed.
Rebutko wrote: » Noaani wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. I disagree. Religion has been a part of many games for many years. It adds flavor to a games world, and allowing players to gain from being active in an in game religion simply gives players motivation to participate in that gameplay. If there was no reason to participate in religious content, the game shouldn't have religions at all. Thus, it is either *have religions in game and make them worthwhile content* or *don't have them at all*. Since the game world is obviously richer and fuller with religion than without, it is a no-brainer that they exist, and as such that they are worthwhile content. In years of playing MMO's with in game religions, this is the first complaints I've ever seen about religion like this. Which game(s)?