RocketFarmer wrote: » I can see an RP player refuse to heal those who don't follow their religion.
Rebutko wrote: » I don’t think you understand how the systems work. Every node type has religions. It’s not exclusive to divine nodes.
Rebutko wrote: » Noaani wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. I disagree. Religion has been a part of many games for many years. It adds flavor to a games world, and allowing players to gain from being active in an in game religion simply gives players motivation to participate in that gameplay. If there was no reason to participate in religious content, the game shouldn't have religions at all. Thus, it is either *have religions in game and make them worthwhile content* or *don't have them at all*. Since the game world is obviously richer and fuller with religion than without, it is a no-brainer that they exist, and as such that they are worthwhile content. In years of playing MMO's with in game religions, this is the first complaints I've ever seen about religion like this. Which game(s)?
Noaani wrote: » Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake. I disagree. Religion has been a part of many games for many years. It adds flavor to a games world, and allowing players to gain from being active in an in game religion simply gives players motivation to participate in that gameplay. If there was no reason to participate in religious content, the game shouldn't have religions at all. Thus, it is either *have religions in game and make them worthwhile content* or *don't have them at all*. Since the game world is obviously richer and fuller with religion than without, it is a no-brainer that they exist, and as such that they are worthwhile content. In years of playing MMO's with in game religions, this is the first complaints I've ever seen about religion like this.
Rebutko wrote: » I think it crosses a line that shouldn’t be crossed in a video game. I think this is a huge mistake.
Rebutko wrote: » If I’m understanding correctly you’re saying that because these impactful character progression augments, items, and recipes are locked behind a difficult to obtain status in the religion it makes it a non issue?
Jamation wrote: » It's not going to leave a "gap" in the sense that if you don't do it you'll be behind other players. It's just a system that you can choose not to participate in.
Jamation wrote: » Because we've already said that it WON'T have a "significant impact on character progression".
Jamation wrote: » They literally said "horizontal progression" and "sidegrades".
Jamation wrote: » It's a pick and choose system. If you choose not to pick a religious augment because it goes against your moral code, then go pick another type of augment that would fit that slot instead.
Rebutko wrote: » It’s creepy to even talk about tbh. If you can’t tell the difference between fantasy combat in which characters respawn, limited gore, fictional monsters etc and a realistic religion system in which deity worship is encouraged via shrines, temples, quests etc. I’m not sure how to explain it to you.
Dygz wrote: » Same line that’s been crossed in the past by D&D and Harry Potter???
Dygz wrote: » Rebutko wrote: » It’s creepy to even talk about tbh. If you can’t tell the difference between fantasy combat in which characters respawn, limited gore, fictional monsters etc and a realistic religion system in which deity worship is encouraged via shrines, temples, quests etc. I’m not sure how to explain it to you. Ashes is a High Fantasy RPG. One of the core roles is Cleric. I’m RPGs Clerics gain unique powers from gods. Also, in RPGs, gods are real. Religion rewards are horizontal progression, rather than vertical progression. The rewards from Religion progression are not better than rewards from Racial progression or rewards from Social Org progression. You could also choose to not pursue Naval progression or Social Org progression or Racial progression. But, if you wish to roleplay worshipping one of the gods of Verra, the option is there. You could also choose to not worship any god and still an excellent character build. What line is crossed by having the option to worship gods in a High Fantasy RPG?? Same line that’s been crossed in the past by D&D and Harry Potter???
Liniker wrote: » I'm sorry to tell you @Rebutko but you made a pact with the Ancients and their demons the moment you signed up to this game, your soul is now corrupted and you must worship our dark lord.
Rebutko wrote: » I’m not a big d&d or Harry Potter fan - I’ve seen the movies, but I don’t remember any direct god worship or religious practice gatekeeping character progression in either of these. Ofc they have evil/good themes and personalities - just like any other mmo does, but I think you are completely missing my point and putting forth a straw man argument. Please refer to above posts I’ve written to understand clearly what I’m saying. I don’t feel a need to directly respond to your points here because you are completely misrepresenting what I’m saying.
Rebutko wrote: » Nevermind I think I found the answer to my question. Needless to say I think this is a huge mistake forcing players into “practicing” a religion in a game that may interfere with their own deeply held religious beliefs. Major disappointment this is direction that has been chosen.
Rebutko wrote: » Yes of course everyone understands it’s a game. The issue is there are religions that people follow in real life that would never feel comfortable being forced through character progression into a “practice” of worship to fictional Gods. It’s one thing for there to be themes in the game about this for context of the fictional world, but it’s quite another to lock character progression behind a game programmed religious practice with realistic real-world religious actions that must be followed.