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Potion spamming and potion cooldown
Myosotys
In my opinion, using potions correctly is a real skill. Spamming healing or mana potions requires no skill. Neither does waiting for a cooldown to end by hiding or running.
So why not a cooldown system that allows spam but for which the amount of resources recovered depends on the time needed before the end of the cooldown?
Example of a healing potion that allows you to recover 1000HP with a cool down of 100 seconds.
- The first potion allows you to recover 1000HP
- A second potion allows you to recover 500HP if it is used 50 seconds before the end of the cooldown, 100HP if it is used 90sec before the end of the cooldown.
Spamming would therefore be useless (at best 1 HP), worse, it will waste potions.
The goal would be to add a skill in PvP (perhaps to a lesser extent in PvE if you are about do die, you burn 1 pots even it gives you only 20% of total amount of HP). This would also enhance the profession of alchemist by greatly increasing the need for potions.
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Myosotys
Not much info for the moment. Only 2 pots. And food, the info are also poor. I think some food will heal or regenerate hp on the long term. But I didn't read nothing about that. Potion crafter is an alchemist, it's a whole profession.
Raven016
Then probably we will get pinned threads with Steven asking us how we imagine it to be, before showing us a stream and then another pinned thread asking us if we liked it.
I imagine running through the forest and when I meet a player, we both pull out a mug of ale and drink it before we fight.
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