Depraved wrote: » good analogy. ive done everyboss in wow when i played with 0 addons. never used trackers in any games. just learned everything doing it and reacting.
Noaani wrote: » George_Black wrote: » Yet this is just a game. Yes it is. Do you understand the point of an analogy?
George_Black wrote: » Yet this is just a game.
George_Black wrote: » The rest of the ppl should get a a chance to play a nice mmo without visual clutter.
NiKr wrote: » PvPers just live in the old past where those chunky calculations were made by hand.
George_Black wrote: » I still dont see the need. Played eso for 5 years and never once used such an addon. Cleared all veteran hard mode trials as dps, no problem.
Erahh wrote: » I think Steve is right in what he said, DPS meters create toxics group and meta builds. Play the game, learn it yourself, find what works for you. Raid and dungeon groups are not are friendly thing in the MMORPG world, if you underperform for any reason you're out, it doesn't give people the chance to improve and makes them steer away from such content. I'm sure some people are saying they wouldn't have this toxic mindset but its a straight lie. WOW is a clear indicator on why they're bad. They do have their upsides but the downsides greatly outweigh them.
Noaani wrote: » Depraved wrote: » good analogy. ive done everyboss in wow when i played with 0 addons. never used trackers in any games. just learned everything doing it and reacting. Unless you are talking about the easy versions of encounters (in which case you are literally saying that you don't think a calculator is needed for advanced hydrothermal dynamics because you can do mental arithmatec right now), then I guarantee someone in your raid was. Even though WoW isn't the game with the most top end encounters ever (it has had I think 6 encounters in it's almost 20 year history that I would consider top end), I can without hesitation tell you that you were not defeating top end encounters in WoW at any point in it's history without trackers being used in the raid.
Noaani wrote: » George_Black wrote: » I still dont see the need. Played eso for 5 years and never once used such an addon. Cleared all veteran hard mode trials as dps, no problem. You may note that when I talk about games with top end PvE, ESO is never in the conversation. ESO content is that basic arithmetic. You don't need a calculator for it.
Depraved wrote: » Noaani wrote: » Depraved wrote: » good analogy. ive done everyboss in wow when i played with 0 addons. never used trackers in any games. just learned everything doing it and reacting. Unless you are talking about the easy versions of encounters (in which case you are literally saying that you don't think a calculator is needed for advanced hydrothermal dynamics because you can do mental arithmatec right now), then I guarantee someone in your raid was. Even though WoW isn't the game with the most top end encounters ever (it has had I think 6 encounters in it's almost 20 year history that I would consider top end), I can without hesitation tell you that you were not defeating top end encounters in WoW at any point in it's history without trackers being used in the raid. maybe other people used them? for sure. but i didnt. according to you, you cant carry a bad player in a top pve encounter. so i either got carried or i just didnt need the tracker Noaani wrote: » George_Black wrote: » I still dont see the need. Played eso for 5 years and never once used such an addon. Cleared all veteran hard mode trials as dps, no problem. You may note that when I talk about games with top end PvE, ESO is never in the conversation. ESO content is that basic arithmetic. You don't need a calculator for it. give us example of top pve content in different games.
Taerrik wrote: » Really though, its a live and let live kind of situation. Me or anyone use measuring dps doesnt affect you or anyone else that doesnt use one.
Taerrik wrote: » I still have to perform, the mechanics dont simply do themselves just because I know what damage is. the meters just allow me to analyze and science things better to develop better solutions to the raid.
Taerrik wrote: » I'm going to be real honest with you, and I dont meant to say this in a toxic or negative way, its just how it is. If it takes someone half a year to clear a boss, trying every week 1) Either the boss is extremely over tuned, and probably not meant to be cleared except by less than 1% of the playerbase anyway. 2) or they have major issues performing mechanics that have nothing to do with pushing more DPS numbers, and more to do with very basic raid requirements such as awareness and coordination. The real path forward to clearing bosses in a reasonably fast measure of time is reviewing video footage that you or others record to figure out the tricks to mechanics. DPS checks do exist, but have only ever held back groups for a little while, on the scale of a few weeks at best. Never in the history of RPG games held back groups for half a year. But maybe I am wrong, maybe Intrepid plan to go with mechanically simple bosses where the entire focus is on tank and spank pushing big damage, who knows I guess. I would personally not like that, I am hoping for mechanically complex encounters like in Wildstar or FF14. In the case Intrepid make fights very simple, I yield to you that a DPS meter is a bigger advantage here than it would be in other games.