A few facts about my time in L2 before I get into the topic. Feel free to skip if your brain tells you that, features from a game Steven bases AoC on, aren't relevant for consideration on improvements. Your problem.
1) There were no cosmetics. Typically, when you got a higher grade gear you looked better (with the exception of the armor in my ProfPic, which was B grade and the best armors were A and S grade)
2) Players might have carried 1-3 weapons on them and swap based on the situation (types of enemies, way of fighting, or simply for a momentary passive bonus) but except for rare support cases, players did not carry armors sets with them. There was a weight factor as well that simple did not permit you to carry 2-3 armor sets.
3) Whilst there were ways to change your build, there weren't any load-outs. The preferred resistances or empowerments came from the supporting classes, based on the encounter.
4) When you died in L2 (except for dying from another player either as being Green or Purple you did not drop items and mats. You would drop items and mats when you died from mobs or, at a higher guarantee rate, when you were red and died from mobs or players.
Now, taken these into account, I find myself into new grounds, seeing the corruption system of L2 in a modern environment such as the mmo AoC wants to be:
1) Transmorgs/skins and load-out outfitting
2) Big variety of dmg type
3) No weight factor
I want to bring this to the attention of people and perhaps the devs themselves.
At around 45mins.
Steven here says that there will be a loadout system, during a conversation regarding dmg types and resistance types, which suggests that it will make sense to carry a few armors sets with you.
I want to know, how does that tie into the dangers of the corruption system, in which when you die you lose items and mats? PK, most of the times, is emotional and the result of true mmo freedom to interact with other players. Some player annoyed you, you PK them. Strange as it seems to all the PvE-mmo accustomed players, owpvp mmos simple are like that.
What happens if you carry 2-3 sets with you, as you would make use of the load-out outfit system Steven confirmed, and you PK somebody that wrong you? Should your chances of losing a whole piece increase dramatically just like that?
Suggestion:
When red and dead you drop mats and you have a high chance to drop items
currently slotted in an equipment spot but
never whole non-equipped items.
Your thoughts on the whole topic?