Dygz wrote: » In Ashes, we won't be using "maths" much either because Health will be more graphical than numerical. We don't need "maths" to help us in combat. And, I don't know that people want those "maths". Some people don't want Health bars at all. Numerical Health and Damage numbers are just a quick and easy way to indicate the amount of damage occurring in an encounter because we lack a considerable amount of sensory info that would allow us to understand what's happening. It should be the least amount of "maths" calculations by the players as possible. Combat analysis should be happening in real time, rather than "maths" analysis by players occuring after the encounter ends. Which is why Steven is against DPS Meters and Combat Trackers. Ashes will have a personal combat log, so... you can have that open if you wish to do some "maths" during combat.
NiKr wrote: » This would only apply to instanced encounters and those instanced encounters would only reward cosmetics/titles.
And an additional question for Noaani. Would you still use your own tracker on top of that for ow stuff, even if it was way easier to parse on the fly?
Noaani wrote: » It is THIS process that is what encounters should be about - not about watching an animation to know what ability is coming. Noaani wrote: » This is why I have a dislike to having too much like this built in to the game, and prefer things built in to each encounter. Maybe I'm mistaken in this take (and I'd ask @Azherae as a third party to check me), but it feels to me that I want a much more difficult and complex design than you, Noaani To me, "reacting to the ability post-factum" and "every mob has the same basic set of features" seems like the laziest possible game design ever. Maybe I'm just still misunderstanding Noaani's point? Or missing (forgot?) some context?
Noaani wrote: » It is THIS process that is what encounters should be about - not about watching an animation to know what ability is coming.
Noaani wrote: » This is why I have a dislike to having too much like this built in to the game, and prefer things built in to each encounter.
Dygz wrote: » In Ashes, we won't be using "maths" much either because Health will be more graphical than numerical.
Noaani wrote: » To me, it seems you are keen on a more complex game, either accepting or unaware that this means individual encounters will by necessity be mroe similar. I am the opposite - I want a more simple core game, allowing for far greater variation between individual encounters.
NiKr wrote: » This is why I said that I'd want cast bars to be more environmental than purely a UI thing.
Noaani wrote: » A "cast bar" where the specific mob in question channels in to an orb, the orb gets brighter and then when it hits peak brightness explodes or what ever - sure.
Noaani wrote: » I wouldn't call that a cast bar though - because the channel is the spell that you would want to stop, not the orb.
NiKr wrote: » Azherae wrote: » I just hoped that you understand that what you're asking for has the exact same result as the thing Steven says 'no' to, and some people in this thread have opposed over its long life. Oh, I can already see Mag saying that I took Noaani's side and betrayed him, that I'm confused and all that good classical Mag stuff. George wouldn't care cause he's just always angy. One might think his name is Bruce, rather than George.
Azherae wrote: » I just hoped that you understand that what you're asking for has the exact same result as the thing Steven says 'no' to, and some people in this thread have opposed over its long life.
Neurath wrote: » You don't need to know the health or mana to have an active trackers though. Does a bloodhound know how many pints of blood a target has? 🤔
Mag7spy wrote: » Over ok we have logs and adjusted our builds so now its easier to approach the challenge since we know all the mechs as well. And you just since and repeat what you normally do without actual challenge that needs skill.
George_Black wrote: » Dps meters/trackers/combat addons capture the essence of shallow mmos with lacking content for competition, rewards and rivalry. I thought after 200 people would go back to their lives, but here we are.