George_Black wrote: » Why do you like combat pets? Why don't you like them? What are the benefits to the game? What negatives do they bring?
Vaknar wrote: » Another question I might add to this thread is - How would you like to see Combat Pets implemented into Ashes of Creation? Or "In what ways have you seen combat pets utilized well in other MMORPGs?
Taerrik wrote: » Since 'none' isnt an option here. They should be no more than annoyance, and die easily to cleave damage.
George_Black wrote: » Mag7spy wrote: » Pets make money with skins and such, there will be time put into it of course but I don't think they are going out of their way with it. They have made a lot of ribs, a lot of creatures that they can reskin or not. And have them as pets Part of the reason why I backed them was I feel they are looking at the longer kind of vision plan with content creature and ensuring they have a strong base. IE a lot of exotic rigs for unique creatures, saves a lot of time. It helps the overall base of the game be more beefy when it comes to creating more content quickly that does not feel the same over and over again. Why cant people form normal sentenses? "They sold skins so they will be in the game". Business wise makes sense, even though you made a false connection to simple pets there. "Content" "solid base" vague words.... Say what you wanna say.
Mag7spy wrote: » Pets make money with skins and such, there will be time put into it of course but I don't think they are going out of their way with it. They have made a lot of ribs, a lot of creatures that they can reskin or not. And have them as pets Part of the reason why I backed them was I feel they are looking at the longer kind of vision plan with content creature and ensuring they have a strong base. IE a lot of exotic rigs for unique creatures, saves a lot of time. It helps the overall base of the game be more beefy when it comes to creating more content quickly that does not feel the same over and over again.
George_Black wrote: » Why cant people form normal sentenses?
Caww wrote: » I have no issues with combat pets regardless or not if they are very effective or barely there, just sayin'...
Freemeta wrote: » -Maybe combat pet could replace the character, so no visual cluster etc. -Another idea: could replace weapons. instead of fighting with an axe it's your combat pet doing Auto attack and combo. -Being a "special archetype" not a summoner (could be a shapeshifter, beastmaster etc) like Blue mage in FF14.
George_Black wrote: » He/she said that that summoner secondary should allow combat pets. To build up on this concept here is my take: perhaps only people with summoner secondary could sacrifice the class combo selection and reward themselves with unique access to combat pets, without having to be a summoner main (which is the playstyle that controls minions).
Voirak wrote: » George_Black wrote: » He/she said that that summoner secondary should allow combat pets. To build up on this concept here is my take: perhaps only people with summoner secondary could sacrifice the class combo selection and reward themselves with unique access to combat pets, without having to be a summoner main (which is the playstyle that controls minions). That could actually work well. Maybe it could be combined with the following idea, to make it a little less rigid anti-pet:Pets as deliverers of additional active skills Have pets merge with the character in such a way, that the pet adds a few (2-5) additional skills, that can be used during other attacks/spells used by the character. The summoner (primary and secondary) class would enable the master to also summon a pet (either one in addition to the one that is merged with the character or just replace that one but be more effective as a pet out in the field). That way we would be able to choose some pet, have skills that are in a way cast by the pet but from the direction of the character and there wouldnt be much clutter. Further thoughsinstant summon please long summon cast times and animations are just annoying and add nothing to the gameplay.No loss of buffs on death or when recalled Again that would just be annoying.Pets shouldnt replace classes Obviously. I think pets should rather double down on the masters strengths instead of complementing them. Maybe some skills that mimic certain skills of the master or depend on the master's class could help to achieve that. I'm not too rigid with respect to this aspect. I think having the opportunity to make up some weaknesses of a party (because a class is missing) by using certain kinds of pets might be nice and not gamebreaking, but it really should be within clear boundaries.keep the size of pets reasonable There is no need to design higher tier pets to be huge ass skyscrapers. _____ Btw, did Steven actually state that summoner will be a pet class for sure?
They are not a new gameplay experience. They are mandatory meta annoyance.
Noaani wrote: » Like others, my issue with pets is that in every game I've played they have either been pointless (Archeage), or required (early casters in Rift). If pets are going to be a thing, having one up should slow your casting, or lower your damage - or something similar. Make it so having a battle pet is a trade off, you lose some of your power, but in return you gain that pet that may have abilities you don't. This makes it an actual choice, which is far better than either worthless or required.