NiKr wrote: » Noaani wrote: » It wasn't needed for the next expansion. There should never be a situation where you need to clear contested content in order to run instanced content. Every expansion should provide players that have never raided before with a clear path to get started, not require them to go back and run content that guilds need to contest in order for them to start raiding the new expansion. Remember, the point of instances is to get more people running content, the point of contested content is to get fewer. Requiring contested in order to run instanced is counter productive. Does this then mean that EQ2 had completely self-contained expansions, where none of the previous gear had any value, because the new expansion would give a much easier way to progress and get into the raiding scene? Cause your comment implies that to me.
Noaani wrote: » It wasn't needed for the next expansion. There should never be a situation where you need to clear contested content in order to run instanced content. Every expansion should provide players that have never raided before with a clear path to get started, not require them to go back and run content that guilds need to contest in order for them to start raiding the new expansion. Remember, the point of instances is to get more people running content, the point of contested content is to get fewer. Requiring contested in order to run instanced is counter productive.
Noaani wrote: » In terms of treadmill design, it is only treadmill if you consider the gear to be the point. If you consider the content/experience to be the point, it really isn't.
NiKr wrote: » Noaani wrote: » In terms of treadmill design, it is only treadmill if you consider the gear to be the point. If you consider the content/experience to be the point, it really isn't. Then another question. Is difficulty purely about boss hp values and your dps in relation to it?
Noaani wrote: » For the most part, difficulty was added via timing (putting abilities closer together, generally), or by simply adding more mechanics to deal with.
NiKr wrote: » Noaani wrote: » For the most part, difficulty was added via timing (putting abilities closer together, generally), or by simply adding more mechanics to deal with. Which makes me think that gear progression pace doesn't necessarily have to be super fast. PvE designers have a ton of ways of prolonging the encounter or increasing the ways that players could fail in.
Azherae wrote: » But do they spark joy?
NiKr wrote: » Azherae wrote: » But do they spark joy? Only if I have the fewest gear items on me. No clutter!
Neurath wrote: » So, you'll be the one following Steven in Sandals and Shorts.
NiKr wrote: » Neurath wrote: » So, you'll be the one following Steven in Sandals and Shorts. And a white tanktop. A proper mountainous dunir.
Neurath wrote: » Bis will be crafted. A lot of variation happens due to recrafts etc.
NiKr wrote: » Noaani wrote: » For the most part, difficulty was added via timing (putting abilities closer together, generally), or by simply adding more mechanics to deal with. Which makes me think that gear progression pace doesn't necessarily have to be super fast.
Noaani wrote: » You are probably right about how Ashes will end up - but the downside of that means that instanced content won't be valued at all. It won't be worth players running it, and since players aren't running it developers won't bother putting time in to it.
NiKr wrote: » Noaani wrote: » You are probably right about how Ashes will end up - but the downside of that means that instanced content won't be valued at all. It won't be worth players running it, and since players aren't running it developers won't bother putting time in to it. You see, this goes directly against you saying that one should value instanced content for its content rather than reward This is why I even started this digging into your opinion on this stuff. If the instanced content is the best pve in the game, then why wouldn't players want to enjoy that for what it is? FF14 was pointed out as an example of this, because Ultimates provide cosmetics, but they're still beloved for what they are - top lvl content. I think it'll just be the same case as with the pvx. People will have to partake in all content to progress, not just one type of content. Though even then, I'm sure that instanced rewards will be bind on pick up, because otherwise it would just be a gear printer.
NiKr wrote: » Noaani wrote: » You are probably right about how Ashes will end up - but the downside of that means that instanced content won't be valued at all. It won't be worth players running it, and since players aren't running it developers won't bother putting time in to it. You see, this goes directly against you saying that one should value instanced content for its content rather than reward This is why I even started this digging into your opinion on this stuff.
Noaani wrote: » The reason you value the content with instanced content (any content) is because there is always supposed to be something new to do, and it should be quality. If instanced content is supposed to be essentially third tier stuff, that prevents Intrepid from being able to add any new tiers of instanced content unless they are also adding an entire new tier or two of contested encounters.
Azherae wrote: » No, that's you assuming something that doesn't seem to have actually been said.
NiKr wrote: » Noaani wrote: » The reason you value the content with instanced content (any content) is because there is always supposed to be something new to do, and it should be quality. If instanced content is supposed to be essentially third tier stuff, that prevents Intrepid from being able to add any new tiers of instanced content unless they are also adding an entire new tier or two of contested encounters. But this is exactly what I'm trying to get at. You said that you wouldn't play a game that doesn't provide a good reward for its instanced content ("good" here mainly meaning "stuff that lets you clear next content"). But you also say that reward doesn't matter as much, as long as the content is good. So which is it? I asked this before and you implied that even if Intrepid had the best pve in instances, if those encounters didn't give good rewards - you wouldn't care about them. I'm just trying to understand. Does the gear matter, the content or it's simply both and no other way around it? If it's both then that would be the end of the story here, because Steven doesn't want best rewards in instanced content. If it's the content, then Intrepid could still design instanced stuff to be fun and great and people would enjoy it. If it's gear, then we're back to the first sentence of this paragraph. Also, here's another angle at this. What if instanced content grew and changed with your raid's "gear score"? So it'd be smth that you can do throughout your entire leveling process and the dungeon would check what kind of gear the members had and would adjust to it through mechanics/timers/hp values. And at certain steps of progress the composition of the instance itself would change. In other words, the instance would reflect your progression w/o having any direct influence on it. Would that be interesting to you or would you still require gear as reward to enjoy it? Again, in the context that the content itself is always top notch. Azherae wrote: » No, that's you assuming something that doesn't seem to have actually been said. Are you talking about this or smth else?https://ashesofcreation.wiki/InstancingInstanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot items.[6] Cause I don't think I understand this post outside of that contenxt.