Azherae wrote: » The gear never has to be BiS for ... anything really. But it is always progression, because gear that does SOMETHING particularly well is always progression in some situation. It's really hard to make gear that isn't 'sorta BiS for some situational build for some niche person/class'. And so, every time anything is added like this, it's an 'upgrade' for SOMEONE.
NiKr wrote: » Noaani wrote: » The reason you value the content with instanced content (any content) is because there is always supposed to be something new to do, and it should be quality. If instanced content is supposed to be essentially third tier stuff, that prevents Intrepid from being able to add any new tiers of instanced content unless they are also adding an entire new tier or two of contested encounters. But this is exactly what I'm trying to get at. You said that you wouldn't play a game that doesn't provide a good reward for its instanced content ("good" here mainly meaning "stuff that lets you clear next content"). But you also say that reward doesn't matter as much, as long as the content is good. So which is it? I asked this before and you implied that even if Intrepid had the best pve in instances, if those encounters didn't give good rewards - you wouldn't care about them.
Noaani wrote: » The reason you value the content with instanced content (any content) is because there is always supposed to be something new to do, and it should be quality. If instanced content is supposed to be essentially third tier stuff, that prevents Intrepid from being able to add any new tiers of instanced content unless they are also adding an entire new tier or two of contested encounters.
NiKr wrote: » Azherae wrote: » The gear never has to be BiS for ... anything really. But it is always progression, because gear that does SOMETHING particularly well is always progression in some situation. It's really hard to make gear that isn't 'sorta BiS for some situational build for some niche person/class'. And so, every time anything is added like this, it's an 'upgrade' for SOMEONE. But this is kind of the core of my question. If variable gear can be considered "BiS" for encounters and the "content" is the puzzle of how you use that gear in that encounter - then do you really need gear as the reward for said encounter? Wouldn't it be fine to separate the two completely? The content itself is designed very well and it's then on the players to try and figure out their approach, with whichever build they can get in through the ow means. And then taking into account your later comment, wouldn't it be fine for instanced content to drop certain types of mats that crafters can use to modify the gear, that you'd have to get through ow means, so that it helps in the exact way you described? The reward itself is somewhat meaningless outside it (well, outside of maybe a few super specific circumstances), but it would be very meaningful for people who'd want to keep progressing their instanced content. The question applies to @Noaani as well. Would you be ok with that instead of my previous suggestion? p.s. going to bed now, so will answer later.
Noaani wrote: » Put another way, it isn't because of the rewards, it is because of what the rewards mean.
Noaani wrote: » morphwastaken wrote: » Showing players that something they did even 4 years ago still has a meaning to this day - very much shows respect for players time, what are you on about? See, no. You run content because you enjoy it, not for the rewards. The meaning content has is that enjoyment, not the ring you get from it. Thus, respecting players time is about making it so players don't need to go back to the same old content after 4 years. L2 developers treat PvE content as a means to an end. It is something players will suffer through in order to get gear to be better at PvP. That is why they don't care if you still want something from a four year old encounter. Good developers treat content as the goal, and gear as the means. Now, one could argue that this is a PvE mindset - I'm nit really even going to argue against that. All I will say to it is that if a games only end goal is to be better at PvP, you have a PvP game.
morphwastaken wrote: » Showing players that something they did even 4 years ago still has a meaning to this day - very much shows respect for players time, what are you on about?
Depraved wrote: » Noaani wrote: » morphwastaken wrote: » Showing players that something they did even 4 years ago still has a meaning to this day - very much shows respect for players time, what are you on about? See, no. You run content because you enjoy it, not for the rewards. The meaning content has is that enjoyment, not the ring you get from it. Thus, respecting players time is about making it so players don't need to go back to the same old content after 4 years. L2 developers treat PvE content as a means to an end. It is something players will suffer through in order to get gear to be better at PvP. That is why they don't care if you still want something from a four year old encounter. Good developers treat content as the goal, and gear as the means. Now, one could argue that this is a PvE mindset - I'm nit really even going to argue against that. All I will say to it is that if a games only end goal is to be better at PvP, you have a PvP game. i enjoy killing queen ant. i dont do it for the ring. i do it because its fun. so why i cant run old content because its fun?
Noaani wrote: » Depraved wrote: » Noaani wrote: » morphwastaken wrote: » Showing players that something they did even 4 years ago still has a meaning to this day - very much shows respect for players time, what are you on about? See, no. You run content because you enjoy it, not for the rewards. The meaning content has is that enjoyment, not the ring you get from it. Thus, respecting players time is about making it so players don't need to go back to the same old content after 4 years. L2 developers treat PvE content as a means to an end. It is something players will suffer through in order to get gear to be better at PvP. That is why they don't care if you still want something from a four year old encounter. Good developers treat content as the goal, and gear as the means. Now, one could argue that this is a PvE mindset - I'm nit really even going to argue against that. All I will say to it is that if a games only end goal is to be better at PvP, you have a PvP game. i enjoy killing queen ant. i dont do it for the ring. i do it because its fun. so why i cant run old content because its fun? You can run it for fun. However, it has been said many times by many people here that they run it for the loot. That is the part that is bad.
Neurath wrote: » If old loot is added to make new loot then the old dungeons should always be relevant in Ashes of Creation.
Neurath wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » morphwastaken wrote: » Showing players that something they did even 4 years ago still has a meaning to this day - very much shows respect for players time, what are you on about? See, no. You run content because you enjoy it, not for the rewards. The meaning content has is that enjoyment, not the ring you get from it. Thus, respecting players time is about making it so players don't need to go back to the same old content after 4 years. L2 developers treat PvE content as a means to an end. It is something players will suffer through in order to get gear to be better at PvP. That is why they don't care if you still want something from a four year old encounter. Good developers treat content as the goal, and gear as the means. Now, one could argue that this is a PvE mindset - I'm nit really even going to argue against that. All I will say to it is that if a games only end goal is to be better at PvP, you have a PvP game. i enjoy killing queen ant. i dont do it for the ring. i do it because its fun. so why i cant run old content because its fun? You can run it for fun. However, it has been said many times by many people here that they run it for the loot. That is the part that is bad. If old loot is added to make new loot then the old dungeons should always be relevant in Ashes of Creation.