Nerror wrote: » Many good suggestions here already, so I'll add just one: Dungeons with a lot of verticality in them. For example, a giant hole going into the ground like a giant mining shaft, with levels and rooms as you go down. Lots of stairs, ladders and elevators you have to traverse. This lets you see other player parties across the mining shaft on the other side, and as you go past them down the elevators. For the adventurous with gliding mounts, perhaps let them spiral down through the giant hole, with the risk of overshooting their target level, be shot at on the way down, or fall to the bottom for a nasty surprise.