NiKr wrote: » Iirc they said we can join the other side of the event, so those who want the failure-state type of escalation would just do this, and anyone who wants the win-state type of escalation (and I assume/hope this exists) will try to fight those players.
Braxiz wrote: » sorry something I forgot to add into my example... so you go in thinking you are helping the caravan and doing good only to get grieved and yelled at to stop from both sides as they want the event to fail. This kind of thing kills the depth for anyone trying to enjoy what the game has to offer and its intent.
Depraved wrote: » Braxiz wrote: » sorry something I forgot to add into my example... so you go in thinking you are helping the caravan and doing good only to get grieved and yelled at to stop from both sides as they want the event to fail. This kind of thing kills the depth for anyone trying to enjoy what the game has to offer and its intent. why does somebody yelling at you kills you enjoyment? either ignore them and do ur thing or kill them and do ur thing. if they wanna fail, they can always pk you and deal with the consequences. also, afaik, steven said that failing will open up new paths, but he never said those paths were good. it could be that constantly failing those events is really really really bad for everyone and no one will want to fail them.
Braxiz wrote: » Depraved wrote: » Braxiz wrote: » sorry something I forgot to add into my example... so you go in thinking you are helping the caravan and doing good only to get grieved and yelled at to stop from both sides as they want the event to fail. This kind of thing kills the depth for anyone trying to enjoy what the game has to offer and its intent. why does somebody yelling at you kills you enjoyment? either ignore them and do ur thing or kill them and do ur thing. if they wanna fail, they can always pk you and deal with the consequences. also, afaik, steven said that failing will open up new paths, but he never said those paths were good. it could be that constantly failing those events is really really really bad for everyone and no one will want to fail them. I am speaking about people playing outside the parameters of the game structure for the sake of farming rewards titles and gear, if there is an incentive for this, then people trying to play the game how it was intended are going to be a miserable minority and victims of the exploit. This is a legitimate concern. Now if the game is structured in a way that gives equal type of rewards without having to purposely escalation of the failed path spawning a large boss with huge rewards great! I'd also accept a pvp solution to this as well say this caravan is important to the two nodes trading and the group that are just item/reward farming are doing enough harm to these nodes the node members can deal with this group through pvp that is a great answer to this potential problem as well. I am only pointing out possible issue with game mechanics that cater to people that cause harm to the structure of the expected style of experience with no possible solution outside of forum complaining and ticket creating under the structure of game mechanic exploitation.
Braxiz wrote: » NiKr wrote: » Iirc they said we can join the other side of the event, so those who want the failure-state type of escalation would just do this, and anyone who wants the win-state type of escalation (and I assume/hope this exists) will try to fight those players. I did not hear this explained and for sure if this is the case than I'm all for the pvp conflict maybe their is another node nearby that benefits from the caravan being destroyed I get that.
tautau wrote: » I don't really see how an intentional failure intended to spawn a larger event is a problem. Whether the larger event is due to a player failure or to player planning, the larger event might be fun. If the larger event was intentional because it caused difficulties for the node where the event happens, it might be because a rival node (or enemies of the event node) thought that the larger event might harm the node somehow, to make it weaker for an upcoming siege, for example. All of that would be (I think) legit political/military/diplomatic strategies for enemies of the node to use. This is going to be a fascinating game, with all kinds of new schemes that it will take years and years to discover and utilize.
Depraved wrote: » Braxiz wrote: » Depraved wrote: » Braxiz wrote: » sorry something I forgot to add into my example... so you go in thinking you are helping the caravan and doing good only to get grieved and yelled at to stop from both sides as they want the event to fail. This kind of thing kills the depth for anyone trying to enjoy what the game has to offer and its intent. why does somebody yelling at you kills you enjoyment? either ignore them and do ur thing or kill them and do ur thing. if they wanna fail, they can always pk you and deal with the consequences. also, afaik, steven said that failing will open up new paths, but he never said those paths were good. it could be that constantly failing those events is really really really bad for everyone and no one will want to fail them. I am speaking about people playing outside the parameters of the game structure for the sake of farming rewards titles and gear, if there is an incentive for this, then people trying to play the game how it was intended are going to be a miserable minority and victims of the exploit. This is a legitimate concern. Now if the game is structured in a way that gives equal type of rewards without having to purposely escalation of the failed path spawning a large boss with huge rewards great! I'd also accept a pvp solution to this as well say this caravan is important to the two nodes trading and the group that are just item/reward farming are doing enough harm to these nodes the node members can deal with this group through pvp that is a great answer to this potential problem as well. I am only pointing out possible issue with game mechanics that cater to people that cause harm to the structure of the expected style of experience with no possible solution outside of forum complaining and ticket creating under the structure of game mechanic exploitation. you dont know that. maybe the majority of players wont care about that title. how are you so sure it will be a minority? also flip it around. what if the majority of people wanna do the events and only a small minority of players want it to fail, for whatever reason. dont you think thsoe who want it to fail wont enjoy then? using your own logic here. why a gorup of people is more important than the others? good thing aoc has open world pvp and we can solve our differences pvping ;3 also, you could do the event again at a later time...