Enigmatic Sage wrote: » But I will say in addition to his section about quests as I am someone who actually reads the quests for at least the first playthrough anyways, that aside from the main campaign, I do like more detailed class/archetype quest chains that have weight to them. It's a good way to tie in more meaningful quests instead of pointless crap and pointless rep grinds. Leveling should be a memorable experience instead of a hurdle to enjoy the game which I believe AoC's design handles this much better in terms of content goals. I dont really want to say end game content with all the controversial issues surrounded the terminology and specific game design nuance.
Sylvanar wrote: » Again, Lazypeon has different reasons for playing MMOs than normal people who play just to relax, socialize or time pass.
Barab wrote: » Let me list all the mmo aspects I hate but first let promote this mobile mmo ☹ ?
Dygz wrote: » Yep. Which is why RPGs should be designing builds closer to the Ashes design rather than do what LP suggested. Who suggested ignorance?
Z4ddy wrote: » I do agree with most of his takes except community voted builds in the UI. I know everyone now a days goes and looks up a build like he mentioned, but to me that takes away from the rpg aspect. The point is to build out your class towards your play style and learn the mechanics. Trial and error to me is one of the most fun parts of these games and I wish we could get this aspect of mmorpgs back. Please do not add a community voted UI for builds.
Dygz wrote: » If you don't like Dailies - skip them. (You also don't actually have to use add-ons if you don't want to.)
Nerror wrote: » Ingame currency sold in the shop and lack of banning RMT buyers (top bad thing by a big margin) Quantity over quality questing Auto-play / AFK gameplay Daily Chores Addon Requirements Alt Friendly MMOs & Non-account wide completionism Transmog Multiple Gearsets & Inventory Management Ugly UI Build Websites
Sylvanar wrote: » you did with your comment as to why I put quotations around. Not intended to be throwing shade or anything just saying. It's like saying " if you dont like p2w, just dont do it" As to why i made a generalisation remark about the mentality and manipulation.
Sylvanar wrote: » I do agree though, ashes game design from what I know of is definitely less about being a meta and more about synergy in a basic way to put it. Keeping it relatively more simple opposed to a false complexity for self-fulfillment is not a great way for class/archetype balance. A lot of those designs are being masked under unnecessary system stacking to hide the problems. But that's a tale for another thread lol