Vaknar wrote: » Wooo! \o/ welcome to the forums and great first post! Like @Azherae , @Tyranthraxus and others have mentioned, Steven did chat about bows and ammo not too long ago, which can be found on that wiki link! Don't let that stop you from discussing that, though Do you like games that have ammo? Why or why not? What about ammo do you think would add to or diminish your experience in-game?
Vaknar wrote: » Do you like games that have ammo? Why or why not? What about ammo do you think would add to or diminish your experience in-game?
CROW3 wrote: » As a ranger, when I'm out of arrows, my overall effectiveness decreases significantly compared to other non-ammo based classes (such as fighters). So if you're going to implement separate ammo, a few suggestions for QoL: 1. Allow ammo to be stacked to something like 1-2k to avoid extra ammo taking up too many pack spaces 2. Allow basic ammo (i.e. wood arrows) to be easily crafted in the wilds 3. Add a clear indicator of ammo left in my inventory next to ammo slot in the char sheet (so as my bag sizes increase I have an at-a-glance view of where I stand I don't want an ammo to be a leash limiting exploration because I need to go back to town to buy arrows.
Raven016 wrote: » CROW3 wrote: » As a ranger, when I'm out of arrows, my overall effectiveness decreases significantly compared to other non-ammo based classes (such as fighters). So if you're going to implement separate ammo, a few suggestions for QoL: 1. Allow ammo to be stacked to something like 1-2k to avoid extra ammo taking up too many pack spaces 2. Allow basic ammo (i.e. wood arrows) to be easily crafted in the wilds 3. Add a clear indicator of ammo left in my inventory next to ammo slot in the char sheet (so as my bag sizes increase I have an at-a-glance view of where I stand I don't want an ammo to be a leash limiting exploration because I need to go back to town to buy arrows. Fair would be also non-ammo based classes (such as fighters). to have to sharpen their swords. And tanks to repair their armor. I am not sure players will like depending on artisan classes while they farm.
Raven016 wrote: » Fair would be also non-ammo based classes (such as fighters). to have to sharpen their swords. And tanks to repair their armor. I am not sure players will like depending on artisan classes while they farm.
Neurath wrote: » We don't want separate ammo or the need to sharpen weapons thanks. This isn't a survival game.
CROW3 wrote: » Raven016 wrote: » Fair would be also non-ammo based classes (such as fighters). to have to sharpen their swords. And tanks to repair their armor. I am not sure players will like depending on artisan classes while they farm. There's precedent for implementing ammo without something like sharpening swords - e.g. the first 10 years of WoW. Hence, the 'if'. I prefer they didn't have ammo, unless it was special ammo. Also, all classes need to repair their gear, a Ranger would need to repair their bow as well.
Raven016 wrote: » What I would not like to see is ammo taking inventory space.
Special ammo which runs out after using it is like having a buff which also runs out after leaving the city. I think there will be more such game mechanics. Maybe spending some time in the tavern, eating fresh food. Or visiting some NPCs and getting their blessings. Potions will also run out and serve a similar purpose. If we will have dexterity or poison potions, those could have the same effect as special ammo. The disadvantage is that if everything relies on food and potions, then the artisan professions is also reduced to these two when it could actually spread into more. Ideally a player should require the services for more artisans to prevent players to be self sufficient and to reward players who prefer to be artisans and support classes.
Mag7spy wrote: » We are going to need you to leave the group, your dps is dropping off by 25%, go buy more special ammo and you can come back to the group. No we aren't giving you gold spend your own gold or find another group. Story part 2* But i just came back from getting arrow that gold adds up, these mobs and tanky and I'm using hundreds of arrows, I'm not making any gold. That is your fault for not being a mage, you wanted to be different knowing no one plays that class for any pve content. Have fun with another guild we just gong o black list you for wasting our time.
Depraved wrote: » Mag7spy wrote: » We are going to need you to leave the group, your dps is dropping off by 25%, go buy more special ammo and you can come back to the group. No we aren't giving you gold spend your own gold or find another group. Story part 2* But i just came back from getting arrow that gold adds up, these mobs and tanky and I'm using hundreds of arrows, I'm not making any gold. That is your fault for not being a mage, you wanted to be different knowing no one plays that class for any pve content. Have fun with another guild we just gong o black list you for wasting our time. make an archer only party duh ;3 i dont like ammo too much but i suppose they exist for balance reasons, or some weird idea of balance. if you are carrying arrows, you are carrying less potions and other consumables than melee classes
Mag7spy wrote: » I honestly don't understand why people want to layer random repetitive things that don't' enhance any kind of gameplay. Like they are out here being like "Guys lets make this game bad for no reason."
hanoldbuddy wrote: » Mag7spy wrote: » I honestly don't understand why people want to layer random repetitive things that don't' enhance any kind of gameplay. Like they are out here being like "Guys lets make this game bad for no reason." Well I don't think its like that, just wondering. Also some people like ammo. Just asking a question to get input because if it could be implemented well, then its not boring. Its called a discussion man...add to it, think of something intelligent to say, don't just call people names, amigo.
Mag7spy wrote: » hanoldbuddy wrote: » Mag7spy wrote: » I honestly don't understand why people want to layer random repetitive things that don't' enhance any kind of gameplay. Like they are out here being like "Guys lets make this game bad for no reason." Well I don't think its like that, just wondering. Also some people like ammo. Just asking a question to get input because if it could be implemented well, then its not boring. Its called a discussion man...add to it, think of something intelligent to say, don't just call people names, amigo. What name did I call you? So its only disccusion if someone agrees with you, and not when someone says it makes the game worse lmao. Liking ammo is not a reason to make a game worse without bringing up a valid reason for restriction while acknowledging the type of game and the gameplay loop. You have done neither in advocating your point.