Spif wrote: » There's a good chance that a destroyed metro will never make it higher than level 4, with the way vassalship works to limit node leveling. At least 2 other nearby nodes would have to be destroyed first I'd think. Probably more
Raven016 wrote: » Spif wrote: » There's a good chance that a destroyed metro will never make it higher than level 4, with the way vassalship works to limit node leveling. At least 2 other nearby nodes would have to be destroyed first I'd think. Probably more I was thinking the same but if some faction is strong enough to destroy a metropolis then it can destroy remaining level 5 nodes too and whatever remains from the old metro nation. If they do that then the same metro could rise again.
Tyranthraxus wrote: » It should look entirely different, in its layout. In one of the earliest videos, they showed a spawn/respawn of a single city, and the streets and city-building plots were all different. However, to my understanding, the Node Type remains the same. The map itself is balanced a certain way, as to always ensure X number of one type, X type of another type, and that certain types border certain other types. Yours truly would have preferred a different, more-random arrangement, but I get the need for it.
Enigmatic Sage wrote: » Raven016 wrote: » Spif wrote: » There's a good chance that a destroyed metro will never make it higher than level 4, with the way vassalship works to limit node leveling. At least 2 other nearby nodes would have to be destroyed first I'd think. Probably more I was thinking the same but if some faction is strong enough to destroy a metropolis then it can destroy remaining level 5 nodes too and whatever remains from the old metro nation. If they do that then the same metro could rise again. this is why intrepid did node sieges the way they are with declarations and set calendar dates such as once a month to give players opportunities to sign up for offense or defence of said node siege and organise for it. They will be quite costly in currency and resources. There wont be any open world mass zerging and just wiping out nodes. Depending on the node level would also determine variables such as scale of battle. 200 vs 200, 250 vs 250 etc. The way the vassals and node systems works is you wont be allowed to have two nodes of the same level bordering one and another.' IE two lvl 5's should realistically never be side by side. They would require any other node level between them and even then the rule still applies.https://ashesofcreation.wiki/Sieges
Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » Spif wrote: » There's a good chance that a destroyed metro will never make it higher than level 4, with the way vassalship works to limit node leveling. At least 2 other nearby nodes would have to be destroyed first I'd think. Probably more I was thinking the same but if some faction is strong enough to destroy a metropolis then it can destroy remaining level 5 nodes too and whatever remains from the old metro nation. If they do that then the same metro could rise again. this is why intrepid did node sieges the way they are with declarations and set calendar dates such as once a month to give players opportunities to sign up for offense or defence of said node siege and organise for it. They will be quite costly in currency and resources. There wont be any open world mass zerging and just wiping out nodes. Depending on the node level would also determine variables such as scale of battle. 200 vs 200, 250 vs 250 etc. The way the vassals and node systems works is you wont be allowed to have two nodes of the same level bordering one and another.' IE two lvl 5's should realistically never be side by side. They would require any other node level between them and even then the rule still applies.https://ashesofcreation.wiki/Sieges Once a month are the castle sieges. For nodes I see that cool down is mentioned related to leveling and surviving a siege A node siege may not be declared for 21 days following a node advancing to any stage.[24][25] If the node survives, there will be a cooldown before the node can be sieged again: Village (30 days).[4] Town (40 days).[4] City (50 days).[4] Metropolis (60 days).[4] Can be that as soon as a node is destroyed, another node levels up, triggering a 21 day cooldown. So I see why is nearly impossible to erase all nodes of a former metro nation.